|
| SavedGameVM (SaveGameFileInfo save, bool isSaving, Action< SavedGameVM > onDelete, Action< SavedGameVM > onSelection, Action onCancelLoadSave, Action onDone, bool isCorruptedSave=false, bool isDiscrepancyDetectedForSave=false) |
|
override void | RefreshValues () |
| Used for updating localized texts.
|
|
void | ExecuteSaveLoad () |
|
void | ExecuteUpdate () |
|
void | ExecuteDelete () |
|
void | ExecuteSelection () |
|
void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
|
|
void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
|
|
void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
|
object | GetViewModelAtPath (BindingPath path, bool isList) |
|
object | GetViewModelAtPath (BindingPath path) |
|
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
|
object | GetPropertyValue (string name) |
|
Type | GetPropertyType (string name) |
|
void | SetPropertyValue (string name, object value) |
|
virtual void | OnFinalize () |
|
void | ExecuteCommand (string commandName, object[] parameters) |
|
virtual void | RefreshValues () |
| Used for updating localized texts.
|
|
object | GetViewModelAtPath (BindingPath path) |
|
object | GetViewModelAtPath (BindingPath path, bool isList) |
|
object | GetPropertyValue (string name) |
|
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
|
void | SetPropertyValue (string name, object value) |
|
void | ExecuteCommand (string commandName, object[] parameters) |
|
|
SaveGameFileInfo | Save [get] |
|
bool | RequiresInquiryOnLoad [get] |
|
bool | IsModuleDiscrepancyDetected [get] |
| Means the saved game's modules are not the same as the currently loaded modules. Does not check versions of the modules.
|
|
MBBindingList< SavedGamePropertyVM > | SavedGameProperties [get, set] |
|
MBBindingList< SavedGameModuleInfoVM > | LoadedModulesInSave [get, set] |
|
string | SaveVersionAsString [get, set] |
|
string | DeleteText [get, set] |
|
bool | IsSelected [get, set] |
|
bool | IsCorrupted [get, set] |
|
string | SaveLoadText [get, set] |
|
string | OverrideSaveText [get, set] |
|
string | UpdateSaveText [get, set] |
|
string | ModulesText [get, set] |
|
string | NameText [get, set] |
|
string | GameTimeText [get, set] |
|
string | CharacterNameText [get, set] |
|
string | MainHeroVisualCode [get, set] |
|
CharacterViewModel | CharacterVisual [get, set] |
|
ImageIdentifierVM | ClanBanner [get, set] |
|
string | RealTimeText1 [get, set] |
|
string | RealTimeText2 [get, set] |
|
string | LevelText [get, set] |
|
HintViewModel | DateTimeHint [get, set] |
|
HintViewModel | UpdateButtonHint [get, set] |
|
bool | IsFilteredOut [get, set] |
|
PropertyChangedEventHandler | PropertyChanged |
|
PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
|
PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
|
PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
|
PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
|
PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
|
PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
|
PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
|
PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
|