M&B: Bannerlord 1.1.0
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StoryMode.GauntletUI.Tutorial.TutorialHelper Class Reference

Static Public Member Functions

static ? bool IsThereAvailableCompanionInLocation (Location location)
 

Properties

static bool PlayerIsInAnySettlement [get]
 
static bool PlayerIsInAnyVillage [get]
 
static bool IsOrderingAvailable [get]
 
static bool IsCharacterPopUpWindowOpen [get]
 
static EncyclopediaPages CurrentEncyclopediaPage [get]
 
static TutorialContexts CurrentContext [get]
 
static bool PlayerIsInNonEnemyTown [get]
 
static string ActiveVillageRaidGameMenuID [get]
 
static bool IsActiveVillageRaidGameMenuOpen [get]
 
static bool TownMenuIsOpen [get]
 
static bool VillageMenuIsOpen [get]
 
static bool BackStreetMenuIsOpen [get]
 
static bool IsPlayerInABattleMission [get]
 
static bool IsOrderOfBattleOpenAndReady [get]
 
static bool IsPlayerInAFight [get]
 
static bool IsPlayerEncounterLeader [get]
 
static bool IsPlayerInAHideoutBattleMission [get]
 
static IList< LocationGetMenuLocations [get]
 
static bool PlayerIsSafeOnMap [get]
 
static bool IsCurrentTownHaveDoableCraftingOrder [get]
 
static bool CurrentInventoryScreenIncludesBannerItem [get]
 
static bool PlayerHasUnassignedRolesAndMember [get]
 
static bool PlayerCanRecruit [get]
 
static bool IsKingdomDecisionPanelActiveAndHasOptions [get]
 
static Location CurrentMissionLocation [get]
 
static bool BuyingFoodBaseConditions [get]
 
static bool PlayerHasAnyUpgradeableTroop [get]
 
static bool PlayerIsInAConversation [get]
 
static System.DateTime CurrentTime [get]
 
static int MinimumGoldForCompanion [get]
 
static float MaximumSpeedForPartyForSpeedTutorial [get]
 
static float MaxCohesionForCohesionTutorial [get]
 

Member Function Documentation

◆ IsThereAvailableCompanionInLocation()

static ? bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsThereAvailableCompanionInLocation ( Location  location)
static

Property Documentation

◆ PlayerIsInAnySettlement

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.PlayerIsInAnySettlement
staticget

◆ PlayerIsInAnyVillage

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.PlayerIsInAnyVillage
staticget

◆ IsOrderingAvailable

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsOrderingAvailable
staticget

◆ IsCharacterPopUpWindowOpen

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsCharacterPopUpWindowOpen
staticget

◆ CurrentEncyclopediaPage

EncyclopediaPages StoryMode.GauntletUI.Tutorial.TutorialHelper.CurrentEncyclopediaPage
staticget

◆ CurrentContext

TutorialContexts StoryMode.GauntletUI.Tutorial.TutorialHelper.CurrentContext
staticget

◆ PlayerIsInNonEnemyTown

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.PlayerIsInNonEnemyTown
staticget

◆ ActiveVillageRaidGameMenuID

string StoryMode.GauntletUI.Tutorial.TutorialHelper.ActiveVillageRaidGameMenuID
staticget

◆ IsActiveVillageRaidGameMenuOpen

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsActiveVillageRaidGameMenuOpen
staticget

◆ TownMenuIsOpen

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.TownMenuIsOpen
staticget

◆ VillageMenuIsOpen

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.VillageMenuIsOpen
staticget

◆ BackStreetMenuIsOpen

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.BackStreetMenuIsOpen
staticget

◆ IsPlayerInABattleMission

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsPlayerInABattleMission
staticget

◆ IsOrderOfBattleOpenAndReady

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsOrderOfBattleOpenAndReady
staticget

◆ IsPlayerInAFight

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsPlayerInAFight
staticget

◆ IsPlayerEncounterLeader

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsPlayerEncounterLeader
staticget

◆ IsPlayerInAHideoutBattleMission

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsPlayerInAHideoutBattleMission
staticget

◆ GetMenuLocations

IList<Location> StoryMode.GauntletUI.Tutorial.TutorialHelper.GetMenuLocations
staticget

◆ PlayerIsSafeOnMap

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.PlayerIsSafeOnMap
staticget

◆ IsCurrentTownHaveDoableCraftingOrder

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsCurrentTownHaveDoableCraftingOrder
staticget

◆ CurrentInventoryScreenIncludesBannerItem

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.CurrentInventoryScreenIncludesBannerItem
staticget

◆ PlayerHasUnassignedRolesAndMember

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.PlayerHasUnassignedRolesAndMember
staticget

◆ PlayerCanRecruit

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.PlayerCanRecruit
staticget

◆ IsKingdomDecisionPanelActiveAndHasOptions

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.IsKingdomDecisionPanelActiveAndHasOptions
staticget

◆ CurrentMissionLocation

Location StoryMode.GauntletUI.Tutorial.TutorialHelper.CurrentMissionLocation
staticget

◆ BuyingFoodBaseConditions

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.BuyingFoodBaseConditions
staticget

◆ PlayerHasAnyUpgradeableTroop

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.PlayerHasAnyUpgradeableTroop
staticget

◆ PlayerIsInAConversation

bool StoryMode.GauntletUI.Tutorial.TutorialHelper.PlayerIsInAConversation
staticget

◆ CurrentTime

System.DateTime StoryMode.GauntletUI.Tutorial.TutorialHelper.CurrentTime
staticget

◆ MinimumGoldForCompanion

int StoryMode.GauntletUI.Tutorial.TutorialHelper.MinimumGoldForCompanion
staticget

◆ MaximumSpeedForPartyForSpeedTutorial

float StoryMode.GauntletUI.Tutorial.TutorialHelper.MaximumSpeedForPartyForSpeedTutorial
staticget

◆ MaxCohesionForCohesionTutorial

float StoryMode.GauntletUI.Tutorial.TutorialHelper.MaxCohesionForCohesionTutorial
staticget