M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Attributes | |
int | ProsperityMax |
Properties | |
string | StringId [get] |
List< ItemObject > | SpecialItems [get] |
bool | IsReserved [get] |
List< Location > | LocationsOfPassages [get] |
TextObject | Name [get] |
TextObject | DoorName [get] |
bool | IsIndoor [get] |
bool | CanBeReserved [get] |
bool | IsInitialized [get] |
int | CharacterCount [get] |
TaleWorlds.CampaignSystem.Settlements.Locations.Location.Location | ( | string | stringId, |
TextObject | name, | ||
TextObject | doorName, | ||
int | prosperityMax, | ||
bool | isIndoor, | ||
bool | canBeReserved, | ||
string | playerCanEnter, | ||
string | playerCanSee, | ||
string | aiCanExit, | ||
string | aiCanEnter, | ||
string[] | sceneNames, | ||
LocationComplex | locationComplex | ||
) |
TaleWorlds.CampaignSystem.Settlements.Locations.Location.Location | ( | Location | location, |
LocationComplex | locationComplex | ||
) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.Initialize | ( | Location | locationTemplate, |
LocationComplex | ownerComplex | ||
) |
bool TaleWorlds.CampaignSystem.Settlements.Locations.Location.CanAIExit | ( | LocationCharacter | character | ) |
bool TaleWorlds.CampaignSystem.Settlements.Locations.Location.CanAIEnter | ( | LocationCharacter | character | ) |
bool TaleWorlds.CampaignSystem.Settlements.Locations.Location.CanPlayerEnter | ( | ) |
bool TaleWorlds.CampaignSystem.Settlements.Locations.Location.CanPlayerSee | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.ReserveLocation | ( | TextObject | locationName, |
TextObject | doorName | ||
) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.RemoveReservation | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.SetOwnerComplex | ( | LocationComplex | locationComplex | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.AddCharacter | ( | LocationCharacter | locationCharacter | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.AddLocationCharacters | ( | CreateLocationCharacterDelegate | createDelegate, |
CultureObject | culture, | ||
LocationCharacter::CharacterRelations | relation, | ||
int | count | ||
) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.AddSpecialItem | ( | ItemObject | itemObject | ) |
string TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetSceneName | ( | int | upgradeLevel | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.SetSceneName | ( | int | upgradeLevel, |
string | sceneName | ||
) |
int TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetSceneCount | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.RemoveAllHeroCharactersFromPrison | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.RemoveAllCharacters | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.RemoveAllCharacters | ( | Predicate< LocationCharacter > | predicate | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.RemoveLocationCharacter | ( | LocationCharacter | locationCharacter | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.RemoveCharacter | ( | Hero | hero | ) |
bool TaleWorlds.CampaignSystem.Settlements.Locations.Location.ContainsCharacter | ( | LocationCharacter | locationCharacter | ) |
bool TaleWorlds.CampaignSystem.Settlements.Locations.Location.ContainsCharacter | ( | Hero | hero | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.AddPassageToLocation | ( | Location | passageToLocation | ) |
IEnumerable< LocationCharacter > TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetCharacterList | ( | ) |
Location TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetPassageToLocation | ( | string | locationId | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.Location.OnAIChangeLocation | ( | Location | previousLocation | ) |
LocationCharacter TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetLocationCharacter | ( | Hero | hero | ) |
LocationCharacter TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetLocationCharacter | ( | IAgentOriginBase | agentOrigin | ) |
int TaleWorlds.CampaignSystem.Settlements.Locations.Location.ProsperityMax |
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