M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameState.InventoryState Class Reference

Inherits TaleWorlds.Core.PlayerGameState.

Public Member Functions

void InitializeLogic (InventoryLogic inventoryLogic)
 
- Public Member Functions inherited from TaleWorlds.Core.GameState
bool RegisterListener (IGameStateListener listener)
 
bool UnregisterListener (IGameStateListener listener)
 
GetListenerOfType< T > ()
 
- Public Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
 MBObjectBase ()
 
 MBObjectBase (MBObjectBase other)
 
 MBObjectBase (string stringId)
 
void AfterInitialized ()
 
virtual void AfterRegister ()
 
virtual void Initialize ()
 
virtual void Deserialize (MBObjectManager objectManager, XmlNode node)
 
override int GetHashCode ()
 
virtual TextObject GetName ()
 
void PreAfterLoadInternal ()
 
void AfterLoadInternal ()
 
void OnRegistered ()
 
void OnUnregistered ()
 

Properties

override bool IsMenuState [get]
 
InventoryLogic InventoryLogic [get]
 
IInventoryStateHandler Handler [get, set]
 
- Properties inherited from TaleWorlds.Core.PlayerGameState
VirtualPlayer Peer [get]
 
- Properties inherited from TaleWorlds.Core.GameState
GameState Predecessor [get]
 
bool IsActive [get]
 
IReadOnlyCollection< IGameStateListenerListeners [get]
 
GameStateManager GameStateManager [get]
 
virtual bool IsMusicMenuState [get]
 Whether or not if this state should be treated as a menu state for the music manager.
 
virtual bool IsMenuState [get]
 Whether or not if this state is a screen/menu state for GUI.
 
virtual bool IsMission [get]
 
bool Activated [get]
 
- Properties inherited from TaleWorlds.ObjectSystem.MBObjectBase
string StringId [get, set]
 
MBGUID Id [get, set]
 
bool IsInitialized [get]
 
bool IsReady [get, set]
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.Core.GameState
int Level
 
- Static Public Attributes inherited from TaleWorlds.Core.GameState
static int NumberOfListenerActivations
 
- Protected Member Functions inherited from TaleWorlds.Core.GameState
 GameState ()
 
virtual void OnInitialize ()
 
virtual void OnFinalize ()
 
virtual void OnActivate ()
 
virtual void OnDeactivate ()
 
- Protected Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
virtual void OnBeforeLoad ()
 
virtual void PreAfterLoad ()
 
virtual void AfterLoad ()
 

Member Function Documentation

◆ InitializeLogic()

void TaleWorlds.CampaignSystem.GameState.InventoryState.InitializeLogic ( InventoryLogic  inventoryLogic)

Property Documentation

◆ IsMenuState

override bool TaleWorlds.CampaignSystem.GameState.InventoryState.IsMenuState
get

◆ InventoryLogic

InventoryLogic TaleWorlds.CampaignSystem.GameState.InventoryState.InventoryLogic
get

◆ Handler

IInventoryStateHandler TaleWorlds.CampaignSystem.GameState.InventoryState.Handler
getset