M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.GameState.IInventoryStateHandler Interface Reference

Inherited by SandBox.GauntletUI.GauntletInventoryScreen, and TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.

Public Member Functions

void FilterInventoryAtOpening (InventoryManager.InventoryCategoryType inventoryCategoryType)
 
void ExecuteLootingScript ()
 
void ExecuteSellAllLoot ()
 
void ExecuteBuyConsumableItem ()
 

Member Function Documentation

◆ FilterInventoryAtOpening()

void TaleWorlds.CampaignSystem.GameState.IInventoryStateHandler.FilterInventoryAtOpening ( InventoryManager.InventoryCategoryType  inventoryCategoryType)

◆ ExecuteLootingScript()

void TaleWorlds.CampaignSystem.GameState.IInventoryStateHandler.ExecuteLootingScript ( )

◆ ExecuteSellAllLoot()

void TaleWorlds.CampaignSystem.GameState.IInventoryStateHandler.ExecuteSellAllLoot ( )

◆ ExecuteBuyConsumableItem()

void TaleWorlds.CampaignSystem.GameState.IInventoryStateHandler.ExecuteBuyConsumableItem ( )