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| SPInventoryVM (InventoryLogic inventoryLogic, bool isInCivilianModeByDefault, Func< WeaponComponentData, ItemObject.ItemUsageSetFlags > getItemUsageSetFlags, string fiveStackShortcutkeyText, string entireStackShortcutkeyText) |
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override void | RefreshValues () |
| Used for updating localized texts.
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override void | OnFinalize () |
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void | RefreshCallbacks () |
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void | ExecuteShowRecap () |
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void | ExecuteCancelRecap () |
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void | ExecuteRemoveZeroCounts () |
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void | ClosePreview () |
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void | ProcessItemTooltip (ItemVM item) |
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void | ResetSelectedItem () |
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void | RefreshComparedItem () |
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bool | IsItemEquipmentPossible (SPItemVM itemVM) |
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void | CompareNextItem () |
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void | ExecuteBuyAllItems () |
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void | ExecuteSellAllItems () |
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void | ExecuteBuyItemTest () |
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void | ExecuteResetTranstactions () |
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void | ExecuteResetAndCompleteTranstactions () |
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void | ExecuteCompleteTranstactions () |
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void | ExecuteTransferWithParameters (SPItemVM item, int index, string targetTag) |
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void | ExecuteFilterNone () |
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void | ExecuteFilterWeapons () |
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void | ExecuteFilterArmors () |
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void | ExecuteFilterShieldsAndRanged () |
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void | ExecuteFilterMounts () |
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void | ExecuteFilterMisc () |
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void | CycleBetweenWeaponSlots () |
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void | SetResetInputKey (HotKey hotkey) |
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void | SetCancelInputKey (HotKey gameKey) |
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void | SetDoneInputKey (HotKey hotKey) |
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void | SetPreviousCharacterInputKey (HotKey hotKey) |
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void | SetNextCharacterInputKey (HotKey hotKey) |
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void | SetBuyAllInputKey (HotKey hotKey) |
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void | SetSellAllInputKey (HotKey hotKey) |
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void | SetGetKeyTextFromKeyIDFunc (Func< string, TextObject > getKeyTextFromKeyId) |
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void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetViewModelAtPath (BindingPath path) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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object | GetPropertyValue (string name) |
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Type | GetPropertyType (string name) |
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void | SetPropertyValue (string name, object value) |
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virtual void | OnFinalize () |
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void | ExecuteCommand (string commandName, object[] parameters) |
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virtual void | RefreshValues () |
| Used for updating localized texts.
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object | GetViewModelAtPath (BindingPath path) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetPropertyValue (string name) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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void | SetPropertyValue (string name, object value) |
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void | ExecuteCommand (string commandName, object[] parameters) |
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void | FilterInventoryAtOpening (InventoryManager.InventoryCategoryType inventoryCategoryType) |
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void | ExecuteLootingScript () |
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void | ExecuteSellAllLoot () |
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void | ExecuteBuyConsumableItem () |
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HintViewModel | ResetHint [get, set] |
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string | LeftInventoryLabel [get, set] |
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string | RightInventoryLabel [get, set] |
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string | DoneLbl [get, set] |
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bool | IsDoneDisabled [get, set] |
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bool | IsSearchAvailable [get, set] |
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bool | IsOtherInventoryGoldRelevant [get, set] |
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string | CancelLbl [get, set] |
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string | ResetLbl [get, set] |
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string | TypeText [get, set] |
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string | NameText [get, set] |
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string | QuantityText [get, set] |
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string | CostText [get, set] |
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string | SearchPlaceholderText [get, set] |
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BasicTooltipViewModel | ProductionTooltip [get, set] |
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BasicTooltipViewModel | EquipmentMaxCountHint [get, set] |
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BasicTooltipViewModel | CurrentCharacterSkillsTooltip [get, set] |
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HintViewModel | NoSaddleHint [get, set] |
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HintViewModel | DonationLblHint [get, set] |
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HintViewModel | ArmArmorHint [get, set] |
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HintViewModel | BodyArmorHint [get, set] |
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HintViewModel | HeadArmorHint [get, set] |
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HintViewModel | LegArmorHint [get, set] |
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HintViewModel | HorseArmorHint [get, set] |
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HintViewModel | FilterAllHint [get, set] |
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HintViewModel | FilterWeaponHint [get, set] |
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HintViewModel | FilterArmorHint [get, set] |
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HintViewModel | FilterShieldAndRangedHint [get, set] |
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HintViewModel | FilterMountAndHarnessHint [get, set] |
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HintViewModel | FilterMiscHint [get, set] |
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HintViewModel | CivilianOutfitHint [get, set] |
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HintViewModel | BattleOutfitHint [get, set] |
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HintViewModel | EquipmentHelmSlotHint [get, set] |
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HintViewModel | EquipmentArmorSlotHint [get, set] |
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HintViewModel | EquipmentBootSlotHint [get, set] |
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HintViewModel | EquipmentCloakSlotHint [get, set] |
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HintViewModel | EquipmentGloveSlotHint [get, set] |
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HintViewModel | EquipmentHarnessSlotHint [get, set] |
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HintViewModel | EquipmentMountSlotHint [get, set] |
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HintViewModel | EquipmentWeaponSlotHint [get, set] |
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HintViewModel | EquipmentBannerSlotHint [get, set] |
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BasicTooltipViewModel | BuyAllHint [get, set] |
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BasicTooltipViewModel | SellAllHint [get, set] |
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BasicTooltipViewModel | PreviousCharacterHint [get, set] |
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BasicTooltipViewModel | NextCharacterHint [get, set] |
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HintViewModel | WeightHint [get, set] |
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HintViewModel | PreviewHint [get, set] |
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HintViewModel | EquipHint [get, set] |
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HintViewModel | UnequipHint [get, set] |
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HintViewModel | SellHint [get, set] |
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HintViewModel | CapacityExceededHint [get, set] |
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SelectorVM< InventoryCharacterSelectorItemVM > | CharacterList [get, set] |
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SPInventorySortControllerVM | PlayerInventorySortController [get, set] |
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SPInventorySortControllerVM | OtherInventorySortController [get, set] |
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ItemPreviewVM | ItemPreview [get, set] |
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int | ActiveFilterIndex [get, set] |
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bool | CompanionExists [get, set] |
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bool | IsTradingWithSettlement [get, set] |
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bool | IsInWarSet [get, set] |
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bool | IsMicsFilterHighlightEnabled [get, set] |
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bool | IsCivilianFilterHighlightEnabled [get, set] |
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ItemMenuVM | ItemMenu [get, set] |
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string | CapacityExceededText [get, set] |
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string | LeftSearchText [get, set] |
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string | RightSearchText [get, set] |
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bool | HasGainedExperience [get, set] |
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bool | IsDonationXpGainExceedsMax [get, set] |
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bool | EquipmentCountWarned [get, set] |
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bool | NoSaddleWarned [get, set] |
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string | EquipmentCountText [get, set] |
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string | NoSaddleText [get, set] |
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int | TargetEquipmentIndex [get, set] |
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EquipmentIndex | TargetEquipmentType [get, set] |
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int | TransactionCount [get, set] |
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bool | IsTrading [get, set] |
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bool | EquipAfterBuy [get, set] |
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string | TradeLbl [get, set] |
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string | ExperienceLbl [get, set] |
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string | CurrentCharacterName [get, set] |
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string | RightInventoryOwnerName [get, set] |
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string | LeftInventoryOwnerName [get, set] |
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int | RightInventoryOwnerGold [get, set] |
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int | LeftInventoryOwnerGold [get, set] |
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int | ItemCountToBuy [get, set] |
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string | CurrentCharacterTotalEncumbrance [get, set] |
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float | CurrentCharacterLegArmor [get, set] |
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float | CurrentCharacterHeadArmor [get, set] |
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float | CurrentCharacterBodyArmor [get, set] |
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float | CurrentCharacterArmArmor [get, set] |
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float | CurrentCharacterHorseArmor [get, set] |
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bool | IsRefreshed [get, set] |
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bool | IsExtendedEquipmentControlsEnabled [get, set] |
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bool | IsFocusedOnItemList [get, set] |
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SPItemVM | CurrentFocusedItem [get, set] |
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SPItemVM | CharacterHelmSlot [get, set] |
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SPItemVM | CharacterCloakSlot [get, set] |
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SPItemVM | CharacterTorsoSlot [get, set] |
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SPItemVM | CharacterGloveSlot [get, set] |
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SPItemVM | CharacterBootSlot [get, set] |
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SPItemVM | CharacterMountSlot [get, set] |
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SPItemVM | CharacterMountArmorSlot [get, set] |
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SPItemVM | CharacterWeapon1Slot [get, set] |
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SPItemVM | CharacterWeapon2Slot [get, set] |
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SPItemVM | CharacterWeapon3Slot [get, set] |
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SPItemVM | CharacterWeapon4Slot [get, set] |
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SPItemVM | CharacterBannerSlot [get, set] |
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HeroViewModel | MainCharacter [get, set] |
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MBBindingList< SPItemVM > | RightItemListVM [get, set] |
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MBBindingList< SPItemVM > | LeftItemListVM [get, set] |
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InputKeyItemVM | ResetInputKey [get, set] |
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InputKeyItemVM | CancelInputKey [get, set] |
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InputKeyItemVM | DoneInputKey [get, set] |
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InputKeyItemVM | PreviousCharacterInputKey [get, set] |
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InputKeyItemVM | NextCharacterInputKey [get, set] |
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InputKeyItemVM | BuyAllInputKey [get, set] |
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InputKeyItemVM | SellAllInputKey [get, set] |
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PropertyChangedEventHandler | PropertyChanged |
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PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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