Inherits ScreenBase, TaleWorlds.CampaignSystem.GameState.IInventoryStateHandler, TaleWorlds.Core.IGameStateListener, and SandBox.View.IChangeableScreen.
◆ GauntletInventoryScreen()
SandBox.GauntletUI.GauntletInventoryScreen.GauntletInventoryScreen |
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InventoryState |
inventoryState | ) |
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◆ OnFrameTick()
override void SandBox.GauntletUI.GauntletInventoryScreen.OnFrameTick |
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float |
dt | ) |
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◆ OnInitialize()
override void SandBox.GauntletUI.GauntletInventoryScreen.OnInitialize |
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◆ OnDeactivate()
override void SandBox.GauntletUI.GauntletInventoryScreen.OnDeactivate |
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◆ OnActivate()
override void SandBox.GauntletUI.GauntletInventoryScreen.OnActivate |
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◆ OnFinalize()
override void SandBox.GauntletUI.GauntletInventoryScreen.OnFinalize |
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◆ ExecuteLootingScript()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteLootingScript |
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◆ ExecuteSellAllLoot()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteSellAllLoot |
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◆ ExecuteCancel()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteCancel |
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◆ ExecuteConfirm()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteConfirm |
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◆ ExecuteSwitchToPreviousTab()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteSwitchToPreviousTab |
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◆ ExecuteSwitchToNextTab()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteSwitchToNextTab |
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◆ ExecuteTakeAll()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteTakeAll |
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◆ ExecuteGiveAll()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteGiveAll |
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◆ ExecuteBuyConsumableItem()
void SandBox.GauntletUI.GauntletInventoryScreen.ExecuteBuyConsumableItem |
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◆ SetInventorySearchEnabled()
static string SandBox.GauntletUI.GauntletInventoryScreen.SetInventorySearchEnabled |
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List< string > |
args | ) |
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◆ InventoryState
InventoryState SandBox.GauntletUI.GauntletInventoryScreen.InventoryState |
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get |