M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.GameState.PartyState Class Reference

Inherits TaleWorlds.Core.PlayerGameState.

Public Member Functions

void InitializeLogic (PartyScreenLogic partyScreenLogic)
 
void RequestUserInput (string text, Action accept, Action cancel)
 
- Public Member Functions inherited from TaleWorlds.Core.GameState
bool RegisterListener (IGameStateListener listener)
 
bool UnregisterListener (IGameStateListener listener)
 
GetListenerOfType< T > ()
 
- Public Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
 MBObjectBase ()
 
 MBObjectBase (MBObjectBase other)
 
 MBObjectBase (string stringId)
 
void AfterInitialized ()
 
virtual void AfterRegister ()
 
virtual void Initialize ()
 
virtual void Deserialize (MBObjectManager objectManager, XmlNode node)
 
override int GetHashCode ()
 
virtual TextObject GetName ()
 
void PreAfterLoadInternal ()
 
void AfterLoadInternal ()
 
void OnRegistered ()
 
void OnUnregistered ()
 

Properties

override bool IsMenuState [get]
 
PartyScreenLogic PartyScreenLogic [get]
 
IPartyScreenLogicHandler Handler [get, set]
 
- Properties inherited from TaleWorlds.Core.PlayerGameState
VirtualPlayer Peer [get]
 
- Properties inherited from TaleWorlds.Core.GameState
GameState Predecessor [get]
 
bool IsActive [get]
 
IReadOnlyCollection< IGameStateListenerListeners [get]
 
GameStateManager GameStateManager [get]
 
virtual bool IsMusicMenuState [get]
 Whether or not if this state should be treated as a menu state for the music manager.
 
virtual bool IsMenuState [get]
 Whether or not if this state is a screen/menu state for GUI.
 
virtual bool IsMission [get]
 
bool Activated [get]
 
- Properties inherited from TaleWorlds.ObjectSystem.MBObjectBase
string StringId [get, set]
 
MBGUID Id [get, set]
 
bool IsInitialized [get]
 
bool IsReady [get, set]
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.Core.GameState
int Level
 
- Static Public Attributes inherited from TaleWorlds.Core.GameState
static int NumberOfListenerActivations
 
- Protected Member Functions inherited from TaleWorlds.Core.GameState
 GameState ()
 
virtual void OnInitialize ()
 
virtual void OnFinalize ()
 
virtual void OnActivate ()
 
virtual void OnDeactivate ()
 
- Protected Member Functions inherited from TaleWorlds.ObjectSystem.MBObjectBase
virtual void OnBeforeLoad ()
 
virtual void PreAfterLoad ()
 
virtual void AfterLoad ()
 

Member Function Documentation

◆ InitializeLogic()

void TaleWorlds.CampaignSystem.GameState.PartyState.InitializeLogic ( PartyScreenLogic  partyScreenLogic)

◆ RequestUserInput()

void TaleWorlds.CampaignSystem.GameState.PartyState.RequestUserInput ( string  text,
Action  accept,
Action  cancel 
)

Property Documentation

◆ IsMenuState

override bool TaleWorlds.CampaignSystem.GameState.PartyState.IsMenuState
get

◆ PartyScreenLogic

PartyScreenLogic TaleWorlds.CampaignSystem.GameState.PartyState.PartyScreenLogic
get

◆ Handler

IPartyScreenLogicHandler TaleWorlds.CampaignSystem.GameState.PartyState.Handler
getset