M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Attributes | |
float | StrengthRatio = 1.0f |
float | RenownValue |
float | InfluenceValue |
int | Casualties |
Properties | |
PartyBase | LeaderParty [get] |
MBReadOnlyList< MapEventParty > | Parties [get] |
BattleSideEnum | MissionSide [get] |
int | TroopCount [get] |
int | NumRemainingSimulationTroops [get] |
float | CasualtyStrength [get] |
MapEvent | MapEvent [get] |
MapEventSide | OtherSide [get] |
IFaction | MapFaction [get] |
int TaleWorlds.CampaignSystem.MapEvents.MapEventSide.CountTroops | ( | Func< FlattenedTroopRosterElement, bool > | pred | ) |
int TaleWorlds.CampaignSystem.MapEvents.MapEventSide.GetTotalHealthyTroopCountOfSide | ( | ) |
int TaleWorlds.CampaignSystem.MapEvents.MapEventSide.GetTotalHealthyHeroCountOfSide | ( | ) |
int TaleWorlds.CampaignSystem.MapEvents.MapEventSide.RecalculateMemberCountOfSide | ( | ) |
float TaleWorlds.CampaignSystem.MapEvents.MapEventSide.RecalculateStrengthOfSide | ( | ) |
bool TaleWorlds.CampaignSystem.MapEvents.MapEventSide.IsMainPartyAmongParties | ( | ) |
float TaleWorlds.CampaignSystem.MapEvents.MapEventSide.GetPlayerPartyContributionRate | ( | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.CalculateRenownAndInfluenceValues | ( | float[] | strengthOfSide | ) |
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virtual |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.ApplyRenownAndInfluenceChanges | ( | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.ApplyFinalRewardsAndChanges | ( | ) |
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virtual |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.UpdatePartiesMoveState | ( | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.HandleMapEventEnd | ( | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.AddHeroDamage | ( | Hero | character, |
int | damage | ||
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void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.AllocateTroops | ( | ref List< UniqueTroopDescriptor > | troopsList, |
int | number = -1 , |
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Func< UniqueTroopDescriptor, MapEventParty, bool > | customAllocationConditions = null |
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void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.GetAllTroops | ( | ref List< UniqueTroopDescriptor > | troopsList | ) |
CharacterObject TaleWorlds.CampaignSystem.MapEvents.MapEventSide.GetAllocatedTroop | ( | UniqueTroopDescriptor | troopDesc0 | ) |
CharacterObject TaleWorlds.CampaignSystem.MapEvents.MapEventSide.GetReadyTroop | ( | UniqueTroopDescriptor | troopDesc0 | ) |
PartyBase TaleWorlds.CampaignSystem.MapEvents.MapEventSide.GetAllocatedTroopParty | ( | UniqueTroopDescriptor | troopDescriptor | ) |
PartyBase TaleWorlds.CampaignSystem.MapEvents.MapEventSide.GetReadyTroopParty | ( | UniqueTroopDescriptor | troopDescriptor | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.OnTroopWounded | ( | UniqueTroopDescriptor | troopDesc1 | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.OnTroopKilled | ( | UniqueTroopDescriptor | troopDesc1 | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.OnTroopRouted | ( | UniqueTroopDescriptor | troopDesc1 | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.OnTroopScoreHit | ( | UniqueTroopDescriptor | troopDesc1, |
CharacterObject | attackedTroop, | ||
int | damage, | ||
bool | isFatal, | ||
bool | isTeamKill, | ||
WeaponComponentData | attackerWeapon, | ||
bool | isSimulatedHit | ||
) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.MakeReadyForSimulation | ( | FlattenedTroopRoster | priorTroops, |
int | sizeOfSide = -1 |
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) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.MakeReadyForMission | ( | FlattenedTroopRoster | priorTroops | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.EndSimulation | ( | ) |
ItemRoster TaleWorlds.CampaignSystem.MapEvents.MapEventSide.ItemRosterForPlayerLootShare | ( | PartyBase | playerParty | ) |
TroopRoster TaleWorlds.CampaignSystem.MapEvents.MapEventSide.MemberRosterForPlayerLootShare | ( | PartyBase | playerParty | ) |
TroopRoster TaleWorlds.CampaignSystem.MapEvents.MapEventSide.PrisonerRosterForPlayerLootShare | ( | PartyBase | playerParty | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.Clear | ( | ) |
UniqueTroopDescriptor TaleWorlds.CampaignSystem.MapEvents.MapEventSide.SelectRandomSimulationTroop | ( | ) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.ApplySimulatedHitRewardToSelectedTroop | ( | CharacterObject | strikerTroop, |
CharacterObject | attackedTroop, | ||
int | damage, | ||
bool | isFinishingStrike | ||
) |
void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.Surrender | ( | ) |
float TaleWorlds.CampaignSystem.MapEvents.MapEventSide.StrengthRatio = 1.0f |
float TaleWorlds.CampaignSystem.MapEvents.MapEventSide.RenownValue |
float TaleWorlds.CampaignSystem.MapEvents.MapEventSide.InfluenceValue |
int TaleWorlds.CampaignSystem.MapEvents.MapEventSide.Casualties |
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