M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.MapEvents Namespace Reference

Classes

class  ForceSuppliesEventComponent
 
class  ForceVolunteersEventComponent
 
interface  IMapEventVisual
 
class  MapEvent
 MapEvent class. An instance of this class is created when a map event starts. More...
 
class  MapEventComponent
 
class  MapEventManager
 
class  MapEventParty
 
class  MapEventResultExplainer
 
class  MapEventSide
 
class  RaidEventComponent
 

Enumerations

enum  MapEventState {
  Begin ,
  Wait ,
  WaitingRemoval
}
 States of a map event. Used in game menus to identify the current situation. More...
 

Enumeration Type Documentation

◆ MapEventState

Enumerator
Begin 
Wait 

Wait state. Attack, leave or surrender decisions are asked to player in this state.

WaitingRemoval 

Surrendered state. When a player surrenders during a conversation, this state is reached.