M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
AccompanyingCharacter (LocationCharacter locationCharacter, bool isFollowingPlayerAtMissionStart) | |
bool | CanEnterLocation (Location location) |
void | AllowEntranceToLocations (Func< Location, bool > predicate) |
void | DisallowEntranceToLocations (Func< Location, bool > predicate) |
void | AllowEntranceToAllLocations () |
void | DisallowEntranceToAllLocations () |
Public Attributes | |
LocationCharacter | LocationCharacter |
Properties | |
bool | IsFollowingPlayerAtMissionStart [get] |
TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.AccompanyingCharacter | ( | LocationCharacter | locationCharacter, |
bool | isFollowingPlayerAtMissionStart | ||
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bool TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.CanEnterLocation | ( | Location | location | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.AllowEntranceToLocations | ( | Func< Location, bool > | predicate | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.DisallowEntranceToLocations | ( | Func< Location, bool > | predicate | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.AllowEntranceToAllLocations | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.DisallowEntranceToAllLocations | ( | ) |
LocationCharacter TaleWorlds.CampaignSystem.Settlements.Locations.AccompanyingCharacter.LocationCharacter |
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get |