M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Types | |
enum | MatchState { Ready , Started , Finished } |
Public Member Functions | |
TournamentMatch (int participantCount, int numberOfTeamsPerMatch, int numberOfWinnerParticipants, TournamentGame.QualificationMode qualificationMode) | |
void | End () |
void | Start () |
TournamentParticipant | GetParticipant (int uniqueSeed) |
bool | IsParticipantRequired () |
void | AddParticipant (TournamentParticipant participant, bool firstTime) |
bool | IsPlayerParticipating () |
bool | IsPlayerWinner () |
Public Attributes | |
readonly TournamentGame.QualificationMode | QualificationMode |
Properties | |
IEnumerable< TournamentTeam > | Teams [get] |
IEnumerable< TournamentParticipant > | Participants [get] |
MatchState | State [get] |
IEnumerable< TournamentParticipant > | Winners [get] |
bool | IsReady [get] |
TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.TournamentMatch | ( | int | participantCount, |
int | numberOfTeamsPerMatch, | ||
int | numberOfWinnerParticipants, | ||
TournamentGame::QualificationMode | qualificationMode | ||
) |
void TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.End | ( | ) |
void TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.Start | ( | ) |
TournamentParticipant TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.GetParticipant | ( | int | uniqueSeed | ) |
bool TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.IsParticipantRequired | ( | ) |
void TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.AddParticipant | ( | TournamentParticipant | participant, |
bool | firstTime | ||
) |
bool TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.IsPlayerParticipating | ( | ) |
bool TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.IsPlayerWinner | ( | ) |
readonly TournamentGame.QualificationMode TaleWorlds.CampaignSystem.TournamentGames.TournamentMatch.QualificationMode |
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