M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.GameMenuOverlay.
Public Member Functions | |
ArmyMenuOverlayVM () | |
override void | RefreshValues () |
Used for updating localized texts. | |
override void | OnFrameTick (float dt) |
sealed override void | Refresh () |
override void | OnFinalize () |
void | ExecuteOpenArmyManagement () |
Public Member Functions inherited from TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.GameMenuOverlay | |
GameMenuOverlay () | |
override void | RefreshValues () |
Used for updating localized texts. | |
virtual void | ExecuteOnOverlayClosed () |
Fires when player clicks close button on overlay. Does not capture other exits. | |
virtual void | ExecuteOnOverlayOpened () |
override void | OnFinalize () |
void | ClearOverlay () |
virtual void | Refresh () |
virtual void | UpdateOverlayType (GameOverlays.MenuOverlayType newType) |
virtual void | OnFrameTick (float dt) |
void | HourlyTick () |
Public Member Functions inherited from TaleWorlds.Library.ViewModel | |
void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead. | |
void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead. | |
void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
object | GetViewModelAtPath (BindingPath path, bool isList) |
object | GetViewModelAtPath (BindingPath path) |
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
object | GetPropertyValue (string name) |
Type | GetPropertyType (string name) |
void | SetPropertyValue (string name, object value) |
virtual void | OnFinalize () |
void | ExecuteCommand (string commandName, object[] parameters) |
virtual void | RefreshValues () |
Used for updating localized texts. | |
object | GetViewModelAtPath (BindingPath path) |
object | GetViewModelAtPath (BindingPath path, bool isList) |
object | GetPropertyValue (string name) |
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
void | SetPropertyValue (string name, object value) |
void | ExecuteCommand (string commandName, object[] parameters) |
Public Attributes | |
Action | OpenArmyManagement |
ElementNotificationVM | _tutorialNotification |
Public Attributes inherited from TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.GameMenuOverlay | |
string | GameMenuOverlayName |
Protected Member Functions | |
override void | ExecuteOnSetAsActiveContextMenuItem (GameMenuPartyItemVM troop) |
Protected Member Functions inherited from TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.GameMenuOverlay | |
virtual void | ExecuteOnSetAsActiveContextMenuItem (GameMenuPartyItemVM troop) |
void | ExecuteTroopAction (object o) |
Protected Member Functions inherited from TaleWorlds.Library.ViewModel | |
ViewModel () | |
bool | SetField< T > (ref T field, T value, string propertyName) |
TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.ArmyMenuOverlayVM.ArmyMenuOverlayVM | ( | ) |
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virtual |
Reimplemented from TaleWorlds.Library.ViewModel.
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protectedvirtual |
Reimplemented from TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.GameMenuOverlay.
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virtual |
Reimplemented from TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.GameMenuOverlay.
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virtual |
Reimplemented from TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.GameMenuOverlay.
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virtual |
Reimplemented from TaleWorlds.Library.ViewModel.
void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.ArmyMenuOverlayVM.ExecuteOpenArmyManagement | ( | ) |
Action TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.ArmyMenuOverlayVM.OpenArmyManagement |
ElementNotificationVM TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.Overlay.ArmyMenuOverlayVM._tutorialNotification |
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