M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.Library.ViewModel.
Public Member Functions | |
GameMenuTroopSelectionVM (TroopRoster fullRoster, TroopRoster initialSelections, Func< CharacterObject, bool > canChangeChangeStatusOfTroop, Action< TroopRoster > onDone, int maxSelectableTroopCount, int minSelectableTroopCount) | |
override void | RefreshValues () |
Used for updating localized texts. | |
void | ExecuteDone () |
void | ExecuteCancel () |
void | ExecuteReset () |
void | ExecuteClearSelection () |
override void | OnFinalize () |
void | SetCancelInputKey (HotKey hotkey) |
void | SetDoneInputKey (HotKey hotkey) |
void | SetResetInputKey (HotKey hotkey) |
Public Member Functions inherited from TaleWorlds.Library.ViewModel | |
void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead. | |
void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead. | |
void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
object | GetViewModelAtPath (BindingPath path, bool isList) |
object | GetViewModelAtPath (BindingPath path) |
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
object | GetPropertyValue (string name) |
Type | GetPropertyType (string name) |
void | SetPropertyValue (string name, object value) |
virtual void | OnFinalize () |
void | ExecuteCommand (string commandName, object[] parameters) |
virtual void | RefreshValues () |
Used for updating localized texts. | |
object | GetViewModelAtPath (BindingPath path) |
object | GetViewModelAtPath (BindingPath path, bool isList) |
object | GetPropertyValue (string name) |
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
void | SetPropertyValue (string name, object value) |
void | ExecuteCommand (string commandName, object[] parameters) |
Public Attributes | |
bool | IsFiveStackModifierActive |
bool | IsEntireStackModifierActive |
Additional Inherited Members | |
Static Public Member Functions inherited from TaleWorlds.Library.ViewModel | |
static void | CollectPropertiesAndMethods () |
Static Public Attributes inherited from TaleWorlds.Library.ViewModel | |
static bool | UIDebugMode |
Protected Member Functions inherited from TaleWorlds.Library.ViewModel | |
ViewModel () | |
bool | SetField< T > (ref T field, T value, string propertyName) |
Events inherited from TaleWorlds.Library.IViewModel | |
PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.GameMenuTroopSelectionVM | ( | TroopRoster | fullRoster, |
TroopRoster | initialSelections, | ||
Func< CharacterObject, bool > | canChangeChangeStatusOfTroop, | ||
Action< TroopRoster > | onDone, | ||
int | maxSelectableTroopCount, | ||
int | minSelectableTroopCount | ||
) |
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virtual |
Reimplemented from TaleWorlds.Library.ViewModel.
void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ExecuteDone | ( | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ExecuteCancel | ( | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ExecuteReset | ( | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ExecuteClearSelection | ( | ) |
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virtual |
Reimplemented from TaleWorlds.Library.ViewModel.
void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.SetCancelInputKey | ( | HotKey | hotkey | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.SetDoneInputKey | ( | HotKey | hotkey | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.SetResetInputKey | ( | HotKey | hotkey | ) |
bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.IsFiveStackModifierActive |
bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.IsEntireStackModifierActive |
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