M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
FontFactory (ResourceDepot resourceDepot) | |
void | LoadAllFonts (SpriteData spriteData) |
void | AddFontDefinition (string fontPath, string fontName, SpriteData spriteData) |
void | LoadLocalizationValues (string sourceXMLPath) |
Language | GetCurrentLanguage () |
Font | GetFont (string fontName) |
IEnumerable< Font > | GetFonts () |
string | GetFontName (Font font) |
Font | GetMappedFontForLocalization (string englishFontName) |
void | OnLanguageChange (string newLanguageCode) |
Font | GetUsableFontForCharacter (int characterCode) |
Used in cases where a text is requested but the used font doesn't include that character. | |
void | CheckForUpdates () |
Properties | |
string | DefaultLangageID [get] |
string | CurrentLangageID [get] |
Font | DefaultFont [get] |
Default font for the current language. | |
TaleWorlds.GauntletUI.FontFactory.FontFactory | ( | ResourceDepot | resourceDepot | ) |
void TaleWorlds.GauntletUI.FontFactory.LoadAllFonts | ( | SpriteData | spriteData | ) |
void TaleWorlds.GauntletUI.FontFactory.AddFontDefinition | ( | string | fontPath, |
string | fontName, | ||
SpriteData | spriteData | ||
) |
void TaleWorlds.GauntletUI.FontFactory.LoadLocalizationValues | ( | string | sourceXMLPath | ) |
Language TaleWorlds.GauntletUI.FontFactory.GetCurrentLanguage | ( | ) |
Font TaleWorlds.GauntletUI.FontFactory.GetFont | ( | string | fontName | ) |
IEnumerable< Font > TaleWorlds.GauntletUI.FontFactory.GetFonts | ( | ) |
string TaleWorlds.GauntletUI.FontFactory.GetFontName | ( | Font | font | ) |
Font TaleWorlds.GauntletUI.FontFactory.GetMappedFontForLocalization | ( | string | englishFontName | ) |
void TaleWorlds.GauntletUI.FontFactory.OnLanguageChange | ( | string | newLanguageCode | ) |
Font TaleWorlds.GauntletUI.FontFactory.GetUsableFontForCharacter | ( | int | characterCode | ) |
void TaleWorlds.GauntletUI.FontFactory.CheckForUpdates | ( | ) |
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