M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.MountAndBlade.BehaviorComponent.
Public Member Functions | |
BehaviorAdvance (Formation formation) | |
override void | TickOccasionally () |
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virtual void | OnBehaviorCanceled () |
void | RemindSergeantPlayer () |
virtual void | TickOccasionally () |
float | GetAIWeight () |
virtual void | ResetBehavior () |
virtual TextObject | GetBehaviorString () |
virtual void | OnValidBehaviorSideChanged () |
void | PrecalculateMovementOrder () |
override bool | Equals (object obj) |
override int | GetHashCode () |
Protected Member Functions | |
override void | CalculateCurrentOrder () |
override void | OnBehaviorActivatedAux () |
override float | GetAiWeight () |
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BehaviorComponent (Formation formation) | |
BehaviorComponent () | |
virtual void | OnBehaviorActivatedAux () |
abstract float | GetAiWeight () |
virtual void | CalculateCurrentOrder () |
Additional Inherited Members | |
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bool | IsCurrentOrderChanged |
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FormationAI.BehaviorSide | _behaviorSide |
float | _lastPlayerInformTime = 0f |
FacingOrder | CurrentFacingOrder = FacingOrder.FacingOrderLookAtEnemy |
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const float | FormArrangementDistanceToOrderPosition = 10f |
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Formation | Formation [get] |
float | BehaviorCoherence [get, set] |
virtual float | NavmeshlessTargetPositionPenalty [get, set] |
MovementOrder | CurrentOrder [get, protected set] |
float | PreserveExpireTime [get, set] |
float | WeightFactor [get, set] |
TaleWorlds.MountAndBlade.BehaviorAdvance.BehaviorAdvance | ( | Formation | formation | ) |
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protectedvirtual |
Reimplemented from TaleWorlds.MountAndBlade.BehaviorComponent.
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protectedvirtual |
Reimplemented from TaleWorlds.MountAndBlade.BehaviorComponent.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.BehaviorComponent.
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protectedvirtual |
Implements TaleWorlds.MountAndBlade.BehaviorComponent.