defend castle walls and gates
Inherits TaleWorlds.MountAndBlade.BehaviorComponent.
◆ BehaviorDefendCastleKeyPosition()
TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.BehaviorDefendCastleKeyPosition |
( |
Formation |
formation | ) |
|
◆ CalculateCurrentOrder()
override void TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.CalculateCurrentOrder |
( |
| ) |
|
|
protectedvirtual |
◆ GetBehaviorString()
override TextObject TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.GetBehaviorString |
( |
| ) |
|
|
virtual |
◆ OnValidBehaviorSideChanged()
override void TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.OnValidBehaviorSideChanged |
( |
| ) |
|
|
virtual |
◆ TickOccasionally()
override void TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.TickOccasionally |
( |
| ) |
|
|
virtual |
◆ OnBehaviorActivatedAux()
override void TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.OnBehaviorActivatedAux |
( |
| ) |
|
|
protectedvirtual |
◆ GetAiWeight()
override float TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.GetAiWeight |
( |
| ) |
|
|
protectedvirtual |
◆ NavmeshlessTargetPositionPenalty
override float TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.NavmeshlessTargetPositionPenalty |
|
get |