Formation tries to maintain position and defend siege weapon it is expected to defend.
Inherits TaleWorlds.MountAndBlade.BehaviorComponent.
◆ BehaviorDefendSiegeWeapon()
TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.BehaviorDefendSiegeWeapon |
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Formation |
formation | ) |
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◆ SetDefensePositionFromTactic()
void TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.SetDefensePositionFromTactic |
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WorldPosition |
defensePosition | ) |
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◆ SetDefendedSiegeWeaponFromTactic()
void TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.SetDefendedSiegeWeaponFromTactic |
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SiegeWeapon |
siegeWeapon | ) |
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◆ GetBehaviorString()
override TextObject TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.GetBehaviorString |
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virtual |
◆ CalculateCurrentOrder()
override void TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.CalculateCurrentOrder |
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protectedvirtual |
◆ TickOccasionally()
override void TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.TickOccasionally |
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virtual |
◆ OnBehaviorActivatedAux()
override void TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.OnBehaviorActivatedAux |
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protectedvirtual |
◆ ResetBehavior()
override void TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.ResetBehavior |
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virtual |
◆ GetAiWeight()
override float TaleWorlds.MountAndBlade.BehaviorDefendSiegeWeapon.GetAiWeight |
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protectedvirtual |