M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Formation goes to and captures uncontested flag positions and skirmishes with enemy if they are nearby unless they are archers in which case they charge them.
Inherits TaleWorlds.MountAndBlade.BehaviorComponent.
Public Member Functions | |
BehaviorSergeantMPMountedRanged (Formation formation) | |
override void | TickOccasionally () |
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virtual void | OnBehaviorCanceled () |
void | RemindSergeantPlayer () |
virtual void | TickOccasionally () |
float | GetAIWeight () |
virtual void | ResetBehavior () |
virtual TextObject | GetBehaviorString () |
virtual void | OnValidBehaviorSideChanged () |
void | PrecalculateMovementOrder () |
override bool | Equals (object obj) |
override int | GetHashCode () |
Protected Member Functions | |
override void | CalculateCurrentOrder () |
override void | OnBehaviorActivatedAux () |
override float | GetAiWeight () |
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BehaviorComponent (Formation formation) | |
BehaviorComponent () | |
virtual void | OnBehaviorActivatedAux () |
abstract float | GetAiWeight () |
virtual void | CalculateCurrentOrder () |
Additional Inherited Members | |
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bool | IsCurrentOrderChanged |
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FormationAI.BehaviorSide | _behaviorSide |
float | _lastPlayerInformTime = 0f |
FacingOrder | CurrentFacingOrder = FacingOrder.FacingOrderLookAtEnemy |
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const float | FormArrangementDistanceToOrderPosition = 10f |
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Formation | Formation [get] |
float | BehaviorCoherence [get, set] |
virtual float | NavmeshlessTargetPositionPenalty [get, set] |
MovementOrder | CurrentOrder [get, protected set] |
float | PreserveExpireTime [get, set] |
float | WeightFactor [get, set] |
TaleWorlds.MountAndBlade.BehaviorSergeantMPMountedRanged.BehaviorSergeantMPMountedRanged | ( | Formation | formation | ) |
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protectedvirtual |
Reimplemented from TaleWorlds.MountAndBlade.BehaviorComponent.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.BehaviorComponent.
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protectedvirtual |
Reimplemented from TaleWorlds.MountAndBlade.BehaviorComponent.
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protectedvirtual |
Implements TaleWorlds.MountAndBlade.BehaviorComponent.