M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
|
Inherits TaleWorlds.InputSystem.GameKeyContext.
Public Member Functions | |
CombatHotKeyCategory () | |
![]() | |
HotKey | GetHotKey (string hotKeyId) |
GameKey | GetGameKey (int gameKeyId) |
GameKey | GetGameKey (string gameKeyId) |
string | GetHotKeyId (string hotKeyId) |
string | GetHotKeyId (int gameKeyId) |
Static Public Attributes | |
const string | CategoryId = "CombatHotKeyCategory" |
const int | MissionScreenHotkeyCameraZoomIn = (int)GameKeyDefinition.MissionScreenHotkeyCameraZoomIn |
const int | MissionScreenHotkeyCameraZoomOut = (int)GameKeyDefinition.MissionScreenHotkeyCameraZoomOut |
const int | Action = (int)GameKeyDefinition.Action |
const int | Jump = (int)GameKeyDefinition.Jump |
const int | Crouch = (int)GameKeyDefinition.Crouch |
const int | Attack = (int)GameKeyDefinition.Attack |
const int | Defend = (int)GameKeyDefinition.Defend |
const int | Kick = (int)GameKeyDefinition.Kick |
const int | ToggleWeaponMode = (int)GameKeyDefinition.ToggleWeaponMode |
const int | ToggleWalkMode = (int)GameKeyDefinition.ToggleWalkMode |
const int | EquipWeapon1 = (int)GameKeyDefinition.EquipWeapon1 |
const int | EquipWeapon2 = (int)GameKeyDefinition.EquipWeapon2 |
const int | EquipWeapon3 = (int)GameKeyDefinition.EquipWeapon3 |
const int | EquipWeapon4 = (int)GameKeyDefinition.EquipWeapon4 |
const int | EquipPrimaryWeapon = (int)GameKeyDefinition.EquipPrimaryWeapon |
const int | EquipSecondaryWeapon = (int)GameKeyDefinition.EquipSecondaryWeapon |
const int | DropWeapon = (int)GameKeyDefinition.DropWeapon |
const int | SheathWeapon = (int)GameKeyDefinition.SheathWeapon |
const int | Zoom = (int)GameKeyDefinition.Zoom |
const int | ViewCharacter = (int)GameKeyDefinition.ViewCharacter |
const int | LockTarget = (int)GameKeyDefinition.LockTarget |
const int | CameraToggle = (int)GameKeyDefinition.CameraToggle |
const int | Cheer = (int)GameKeyDefinition.Cheer |
const int | PushToTalk = (int)GameKeyDefinition.PushToTalk |
const int | EquipmentSwitch = (int)GameKeyDefinition.EquipmentSwitch |
const string | DeploymentCameraIsActive = "DeploymentCameraIsActive" |
const string | ToggleZoom = "ToggleZoom" |
const string | ControllerEquipDropRRight = "ControllerEquipDropWeapon1" |
const string | ControllerEquipDropRUp = "ControllerEquipDropWeapon2" |
const string | ControllerEquipDropRLeft = "ControllerEquipDropWeapon3" |
const string | ControllerEquipDropRDown = "ControllerEquipDropWeapon4" |
const string | CheerBarkSelectFirstCategory = "CheerBarkSelectFirstCategory" |
const string | CheerBarkSelectSecondCategory = "CheerBarkSelectSecondCategory" |
const string | CheerBarkCloseMenu = "CheerBarkCloseMenu" |
const string | CheerBarkItem1 = "CheerBarkItem1" |
const string | CheerBarkItem2 = "CheerBarkItem2" |
const string | CheerBarkItem3 = "CheerBarkItem3" |
const string | CheerBarkItem4 = "CheerBarkItem4" |
const string | ForfeitSpawn = "ForfeitSpawn" |
Additional Inherited Members | |
![]() | |
enum | GameKeyContextType { Default , AuxiliaryNotSerialized , AuxiliarySerialized , AuxiliarySerializedAndShownInOptions } |
![]() | |
GameKeyContext (string id, int gameKeysCount, GameKeyContextType type=GameKeyContextType.Default) | |
![]() | |
string | GameKeyCategoryId [get] |
GameKeyContextType | Type [get] |
MBReadOnlyList< GameKey > | RegisteredGameKeys [get] |
Dictionary< string, HotKey >.ValueCollection | RegisteredHotKeys [get] |
Dictionary< string, GameAxisKey >.ValueCollection | RegisteredGameAxisKeys [get] |
TaleWorlds.MountAndBlade.CombatHotKeyCategory.CombatHotKeyCategory | ( | ) |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |