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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.InputSystem.GameKeyContext.
Public Member Functions | |
| CombatHotKeyCategory () | |
Public Member Functions inherited from TaleWorlds.InputSystem.GameKeyContext | |
| HotKey | GetHotKey (string hotKeyId) |
| GameKey | GetGameKey (int gameKeyId) |
| GameKey | GetGameKey (string gameKeyId) |
| string | GetHotKeyId (string hotKeyId) |
| string | GetHotKeyId (int gameKeyId) |
Static Public Attributes | |
| const string | CategoryId = "CombatHotKeyCategory" |
| const int | MissionScreenHotkeyCameraZoomIn = (int)GameKeyDefinition.MissionScreenHotkeyCameraZoomIn |
| const int | MissionScreenHotkeyCameraZoomOut = (int)GameKeyDefinition.MissionScreenHotkeyCameraZoomOut |
| const int | Action = (int)GameKeyDefinition.Action |
| const int | Jump = (int)GameKeyDefinition.Jump |
| const int | Crouch = (int)GameKeyDefinition.Crouch |
| const int | Attack = (int)GameKeyDefinition.Attack |
| const int | Defend = (int)GameKeyDefinition.Defend |
| const int | Kick = (int)GameKeyDefinition.Kick |
| const int | ToggleWeaponMode = (int)GameKeyDefinition.ToggleWeaponMode |
| const int | ToggleWalkMode = (int)GameKeyDefinition.ToggleWalkMode |
| const int | EquipWeapon1 = (int)GameKeyDefinition.EquipWeapon1 |
| const int | EquipWeapon2 = (int)GameKeyDefinition.EquipWeapon2 |
| const int | EquipWeapon3 = (int)GameKeyDefinition.EquipWeapon3 |
| const int | EquipWeapon4 = (int)GameKeyDefinition.EquipWeapon4 |
| const int | EquipPrimaryWeapon = (int)GameKeyDefinition.EquipPrimaryWeapon |
| const int | EquipSecondaryWeapon = (int)GameKeyDefinition.EquipSecondaryWeapon |
| const int | DropWeapon = (int)GameKeyDefinition.DropWeapon |
| const int | SheathWeapon = (int)GameKeyDefinition.SheathWeapon |
| const int | Zoom = (int)GameKeyDefinition.Zoom |
| const int | ViewCharacter = (int)GameKeyDefinition.ViewCharacter |
| const int | LockTarget = (int)GameKeyDefinition.LockTarget |
| const int | CameraToggle = (int)GameKeyDefinition.CameraToggle |
| const int | Cheer = (int)GameKeyDefinition.Cheer |
| const int | PushToTalk = (int)GameKeyDefinition.PushToTalk |
| const int | EquipmentSwitch = (int)GameKeyDefinition.EquipmentSwitch |
| const string | DeploymentCameraIsActive = "DeploymentCameraIsActive" |
| const string | ToggleZoom = "ToggleZoom" |
| const string | ControllerEquipDropRRight = "ControllerEquipDropWeapon1" |
| const string | ControllerEquipDropRUp = "ControllerEquipDropWeapon2" |
| const string | ControllerEquipDropRLeft = "ControllerEquipDropWeapon3" |
| const string | ControllerEquipDropRDown = "ControllerEquipDropWeapon4" |
| const string | CheerBarkSelectFirstCategory = "CheerBarkSelectFirstCategory" |
| const string | CheerBarkSelectSecondCategory = "CheerBarkSelectSecondCategory" |
| const string | CheerBarkCloseMenu = "CheerBarkCloseMenu" |
| const string | CheerBarkItem1 = "CheerBarkItem1" |
| const string | CheerBarkItem2 = "CheerBarkItem2" |
| const string | CheerBarkItem3 = "CheerBarkItem3" |
| const string | CheerBarkItem4 = "CheerBarkItem4" |
| const string | ForfeitSpawn = "ForfeitSpawn" |
Additional Inherited Members | |
Public Types inherited from TaleWorlds.InputSystem.GameKeyContext | |
| enum | GameKeyContextType { Default , AuxiliaryNotSerialized , AuxiliarySerialized , AuxiliarySerializedAndShownInOptions } |
Protected Member Functions inherited from TaleWorlds.InputSystem.GameKeyContext | |
| GameKeyContext (string id, int gameKeysCount, GameKeyContextType type=GameKeyContextType.Default) | |
Properties inherited from TaleWorlds.InputSystem.GameKeyContext | |
| string | GameKeyCategoryId [get] |
| GameKeyContextType | Type [get] |
| MBReadOnlyList< GameKey > | RegisteredGameKeys [get] |
| Dictionary< string, HotKey >.ValueCollection | RegisteredHotKeys [get] |
| Dictionary< string, GameAxisKey >.ValueCollection | RegisteredGameAxisKeys [get] |
| TaleWorlds.MountAndBlade.CombatHotKeyCategory.CombatHotKeyCategory | ( | ) |
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