M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.InputSystem.GameKeyContext.
Public Member Functions | |
FaceGenHotkeyCategory () | |
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HotKey | GetHotKey (string hotKeyId) |
GameKey | GetGameKey (int gameKeyId) |
GameKey | GetGameKey (string gameKeyId) |
string | GetHotKeyId (string hotKeyId) |
string | GetHotKeyId (int gameKeyId) |
Static Public Attributes | |
const string | CategoryId = "FaceGenHotkeyCategory" |
const string | Zoom = "Zoom" |
const string | Rotate = "Rotate" |
const string | ControllerRotationAxis = GenericGameKeyContext.CameraAxisX |
const string | ControllerCameraUpDownAxis = GenericGameKeyContext.CameraAxisY |
const string | Ascend = "Ascend" |
const string | Copy = "Copy" |
const string | Paste = "Paste" |
const int | ControllerZoomIn = (int)GameKeyDefinition.MapZoomIn |
const int | ControllerZoomOut = (int)GameKeyDefinition.MapZoomOut |
Additional Inherited Members | |
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enum | GameKeyContextType { Default , AuxiliaryNotSerialized , AuxiliarySerialized , AuxiliarySerializedAndShownInOptions } |
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GameKeyContext (string id, int gameKeysCount, GameKeyContextType type=GameKeyContextType.Default) | |
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string | GameKeyCategoryId [get] |
GameKeyContextType | Type [get] |
MBReadOnlyList< GameKey > | RegisteredGameKeys [get] |
Dictionary< string, HotKey >.ValueCollection | RegisteredHotKeys [get] |
Dictionary< string, GameAxisKey >.ValueCollection | RegisteredGameAxisKeys [get] |
TaleWorlds.MountAndBlade.FaceGenHotkeyCategory.FaceGenHotkeyCategory | ( | ) |
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