Inherits ScreenBase, and TaleWorlds.Core.IGameStateListener.
◆ MultiplayerIntermissionScreen()
TaleWorlds.MountAndBlade.GauntletUI.Multiplayer.MultiplayerIntermissionScreen.MultiplayerIntermissionScreen |
( |
LobbyGameStateCustomGameClient |
gameState | ) |
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◆ OnFrameTick()
override void TaleWorlds.MountAndBlade.GauntletUI.Multiplayer.MultiplayerIntermissionScreen.OnFrameTick |
( |
float |
dt | ) |
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protected |
◆ OnFinalize()
override void TaleWorlds.MountAndBlade.GauntletUI.Multiplayer.MultiplayerIntermissionScreen.OnFinalize |
( |
| ) |
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protected |
◆ Layer
GauntletLayer TaleWorlds.MountAndBlade.GauntletUI.Multiplayer.MultiplayerIntermissionScreen.Layer |
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get |