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| MultiplayerLobbyGauntletScreen (LobbyState lobbyState) |
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void | OnBattleServerInformationReceived (BattleServerInformationForClient battleServerInformation) |
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void | OnActivate () |
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void | OnDeactivate () |
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void | OnInitialize () |
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void | OnFinalize () |
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void | SetConnectionState (bool isAuthenticated) |
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string | ShowFeedback (string title, string feedbackText) |
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string | ShowFeedback (InquiryData inquiryData) |
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void | DismissFeedback (string id) |
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void | OnPause () |
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void | OnResume () |
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void | OnDisconnected () |
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void | OnRequestedToSearchBattle () |
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void | OnUpdateFindingGame (MatchmakingWaitTimeStats matchmakingWaitTimeStats, string[] gameTypeInfo) |
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void | OnRequestedToCancelSearchBattle () |
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void | OnSearchBattleCanceled () |
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void | OnPlayerDataReceived (PlayerData playerData) |
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void | OnPendingRejoin () |
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void | OnEnterBattleWithParty (string[] selectedGameTypes) |
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void | OnPartyInvitationReceived (PlayerId playerId) |
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void | OnPartyInvitationInvalidated () |
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void | OnPlayerInvitedToParty (PlayerId playerId) |
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void | OnPlayerAddedToParty (PlayerId playerId, string playerName, bool isPartyLeader) |
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void | OnPlayerRemovedFromParty (PlayerId playerId, PartyRemoveReason reason) |
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void | OnPlayerNameUpdated (string newName) |
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void | OnGameClientStateChange (LobbyClient.State state) |
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void | OnAdminMessageReceived (string message) |
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void | OnActivateHome () |
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void | OnActivateCustomServer () |
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void | OnActivateMatchmaking () |
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void | OnActivateArmory () |
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void | OnActivateOptions () |
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void | OnDeactivateOptions () |
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void | OnCustomGameServerListReceived (AvailableCustomGames customGameServerList) |
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void | OnMatchmakerGameOver (int oldExperience, int newExperience, List< string > badgesEarned, int lootGained, RankBarInfo oldRankBarInfo, RankBarInfo newRankBarInfo) |
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void | OnBattleServerLost () |
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void | OnRemovedFromMatchmakerGame (DisconnectType disconnectType) |
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void | OnRemovedFromCustomGame (DisconnectType disconnectType) |
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void | OnPlayerAssignedPartyLeader (PlayerId partyLeaderId) |
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void | OnPlayerSuggestedToParty (PlayerId playerId, string playerName, PlayerId suggestingPlayerId, string suggestingPlayerName) |
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void | OnJoinCustomGameFailureResponse (CustomGameJoinResponse response) |
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void | OnRejoinBattleRequestAnswered (bool isSuccessful) |
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void | OnServerStatusReceived (ServerStatus serverStatus) |
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void | OnBattleServerInformationReceived (BattleServerInformationForClient battleServerInformation) |
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void | OnActivateProfile () |
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void | OnClanInvitationReceived (string clanName, string clanTag, bool isCreation) |
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void | OnClanInvitationAnswered (PlayerId playerId, ClanCreationAnswer answer) |
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void | OnClanCreationSuccessful () |
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void | OnClanCreationFailed () |
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void | OnClanCreationStarted () |
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void | OnClanInfoChanged () |
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void | OnPremadeGameEligibilityStatusReceived (bool isEligible) |
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void | OnPremadeGameCreated () |
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void | OnPremadeGameListReceived () |
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void | OnPremadeGameCreationCancelled () |
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void | OnJoinPremadeGameRequested (string clanName, string clanSigilCode, Guid partyId, PlayerId[] challengerPlayerIDs, PlayerId challengerPartyLeaderID, PremadeGameType premadeGameType) |
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void | OnJoinPremadeGameRequestSuccessful () |
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void | OnSigilChanged () |
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void | OnNotificationsReceived (LobbyNotification[] notifications) |
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void | OnFriendListUpdated () |
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