M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.InventoryHotKeyCategory Class Reference

Inherits TaleWorlds.InputSystem.GameKeyContext.

Public Member Functions

 InventoryHotKeyCategory ()
 
- Public Member Functions inherited from TaleWorlds.InputSystem.GameKeyContext
HotKey GetHotKey (string hotKeyId)
 
GameKey GetGameKey (int gameKeyId)
 
GameKey GetGameKey (string gameKeyId)
 
string GetHotKeyId (string hotKeyId)
 
string GetHotKeyId (int gameKeyId)
 

Static Public Attributes

const string CategoryId = "InventoryHotKeyCategory"
 
const string SwitchAlternative = "SwitchAlternative"
 

Additional Inherited Members

- Public Types inherited from TaleWorlds.InputSystem.GameKeyContext
enum  GameKeyContextType {
  Default ,
  AuxiliaryNotSerialized ,
  AuxiliarySerialized ,
  AuxiliarySerializedAndShownInOptions
}
 
- Protected Member Functions inherited from TaleWorlds.InputSystem.GameKeyContext
 GameKeyContext (string id, int gameKeysCount, GameKeyContextType type=GameKeyContextType.Default)
 
- Properties inherited from TaleWorlds.InputSystem.GameKeyContext
string GameKeyCategoryId [get]
 
GameKeyContextType Type [get]
 
MBReadOnlyList< GameKeyRegisteredGameKeys [get]
 
Dictionary< string, HotKey >.ValueCollection RegisteredHotKeys [get]
 
Dictionary< string, GameAxisKey >.ValueCollection RegisteredGameAxisKeys [get]
 

Constructor & Destructor Documentation

◆ InventoryHotKeyCategory()

TaleWorlds.MountAndBlade.InventoryHotKeyCategory.InventoryHotKeyCategory ( )

Member Data Documentation

◆ CategoryId

const string TaleWorlds.MountAndBlade.InventoryHotKeyCategory.CategoryId = "InventoryHotKeyCategory"
static

◆ SwitchAlternative

const string TaleWorlds.MountAndBlade.InventoryHotKeyCategory.SwitchAlternative = "SwitchAlternative"
static