M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.Library.IDebugManager.
Additional Inherited Members | |
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void | ShowWarning (string message) |
void | Assert (bool condition, string message, [CallerFilePath] string callerFile="", [CallerMemberName] string callerMethod="", [CallerLineNumber] int callerLine=0) |
void | SilentAssert (bool condition, string message="", bool getDump=false, [CallerFilePath] string callerFile="", [CallerMemberName] string callerMethod="", [CallerLineNumber] int callerLine=0) |
void | Print (string message, int logLevel=0, TaleWorlds.Library.Debug.DebugColor color=TaleWorlds.Library.Debug.DebugColor.White, UInt64 debugFilter=(UInt64) Debug.DebugSystemFilter.Mono) |
void | PrintError (string error, string stackTrace, UInt64 debugFilter=(UInt64) Debug.DebugSystemFilter.Mono) |
void | PrintWarning (string warning, UInt64 debugFilter=(UInt64) Debug.DebugSystemFilter.Mono) |
void | ShowError (string message) |
void | ShowMessageBox (string lpText, string lpCaption, uint uType) |
void | DisplayDebugMessage (string message) |
void | WatchVariable (string name, object value) |
void | WriteDebugLineOnScreen (string message) |
void | RenderDebugLine (Vec3 position, Vec3 direction, uint color=0xFFFFFFFF, bool depthCheck=false, float time=0.0f) |
void | RenderDebugSphere (Vec3 position, float radius, uint color=0xFFFFFFFF, bool depthCheck=false, float time=0.0f) |
void | RenderDebugText3D (Vec3 position, string text, uint color=0xFFFFFFFF, int screenPosOffsetX=0, int screenPosOffsetY=0, float time=0.0f) |
void | RenderDebugFrame (MatrixFrame frame, float lineLength, float time=0.0f) |
void | RenderDebugText (float screenX, float screenY, string text, uint color=0xFFFFFFFF, float time=0.0f) |
void | RenderDebugRectWithColor (float left, float bottom, float right, float top, uint color=0xFFFFFFFF) |
Vec3 | GetDebugVector () |
void | SetCrashReportCustomString (string customString) |
void | SetCrashReportCustomStack (string customStack) |
void | SetTestModeEnabled (bool testModeEnabled) |
void | AbortGame () |
void | DoDelayedexit (int returnCode) |
void | ReportMemoryBookmark (string message) |