Manages siege weapons on mission side for a battle side.
Inherits TaleWorlds.MountAndBlade.Missions.IMissionSiegeWeaponsController.
◆ MissionSiegeWeaponsController()
◆ GetMaxDeployableWeaponCount()
int TaleWorlds.MountAndBlade.Missions.MissionSiegeWeaponsController.GetMaxDeployableWeaponCount |
( |
Type |
t | ) |
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◆ GetSiegeWeapons()
IEnumerable< IMissionSiegeWeapon > TaleWorlds.MountAndBlade.Missions.MissionSiegeWeaponsController.GetSiegeWeapons |
( |
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◆ OnWeaponDeployed()
void TaleWorlds.MountAndBlade.Missions.MissionSiegeWeaponsController.OnWeaponDeployed |
( |
SiegeWeapon |
missionWeapon | ) |
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◆ OnWeaponUndeployed()
void TaleWorlds.MountAndBlade.Missions.MissionSiegeWeaponsController.OnWeaponUndeployed |
( |
SiegeWeapon |
missionWeapon | ) |
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◆ GetWeaponType()
static Type TaleWorlds.MountAndBlade.Missions.MissionSiegeWeaponsController.GetWeaponType |
( |
ScriptComponentBehavior |
weapon | ) |
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static |