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override List<(EquipmentIndex, EquipmentElement)> | GetAlternativeEquipments (bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MPOnSpawnPerkEffectBase |
virtual float | GetTroopCountMultiplier () |
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virtual float | GetExtraTroopCount () |
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virtual List<(EquipmentIndex, EquipmentElement)> | GetAlternativeEquipments (bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll=false) |
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virtual float | GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue) |
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virtual float | GetHitpoints (bool isPlayer) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MPPerkEffectBase |
virtual void | OnUpdate (Agent agent, bool newState) |
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virtual void | OnTick (MissionPeer peer, int tickCount) |
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virtual void | OnTick (Agent agent, int tickCount) |
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virtual float | GetDamage (WeaponComponentData attackerWeapon, DamageTypes damageType, bool isAlternativeAttack) |
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virtual float | GetMountDamage (WeaponComponentData attackerWeapon, DamageTypes damageType, bool isAlternativeAttack) |
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virtual float | GetDamageTaken (WeaponComponentData attackerWeapon, DamageTypes damageType) |
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virtual float | GetMountDamageTaken (WeaponComponentData attackerWeapon, DamageTypes damageType) |
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virtual float | GetSpeedBonusEffectiveness (Agent attacker) |
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virtual float | GetShieldDamage (bool isCorrectSideBlock) |
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virtual float | GetShieldDamageTaken (bool isCorrectSideBlock) |
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virtual float | GetRangedAccuracy () |
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virtual float | GetThrowingWeaponSpeed (WeaponComponentData attackerWeapon) |
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virtual float | GetDamageInterruptionThreshold () |
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virtual float | GetMountManeuver () |
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virtual float | GetMountSpeed () |
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virtual float | GetRangedHeadShotDamage () |
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virtual int | GetGoldOnKill (float attackerValue, float victimValue) |
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virtual int | GetGoldOnAssist () |
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virtual int | GetRewardedGoldOnAssist () |
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virtual bool | GetIsTeamRewardedOnDeath () |
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virtual void | CalculateRewardedGoldOnDeath (Agent agent, List< ValueTuple< MissionPeer, int > > teamMembers) |
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virtual float | GetDrivenPropertyBonus (DrivenProperty drivenProperty, float baseValue) |
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virtual float | GetEncumbrance (bool isOnBody) |
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float | GetTroopCountMultiplier () |
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float | GetExtraTroopCount () |
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List<(EquipmentIndex, EquipmentElement)> | GetAlternativeEquipments (bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll=false) |
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float | GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue) |
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float | GetHitpoints (bool isPlayer) |
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