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| virtual float | GetTroopCountMultiplier () |
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| virtual float | GetExtraTroopCount () |
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| virtual List<(EquipmentIndex, EquipmentElement)> | GetAlternativeEquipments (bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll=false) |
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| virtual float | GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue) |
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| virtual float | GetHitpoints (bool isPlayer) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MPPerkEffectBase |
| virtual void | OnUpdate (Agent agent, bool newState) |
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| virtual void | OnTick (MissionPeer peer, int tickCount) |
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| virtual void | OnTick (Agent agent, int tickCount) |
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| virtual float | GetDamage (WeaponComponentData attackerWeapon, DamageTypes damageType, bool isAlternativeAttack) |
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| virtual float | GetMountDamage (WeaponComponentData attackerWeapon, DamageTypes damageType, bool isAlternativeAttack) |
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| virtual float | GetDamageTaken (WeaponComponentData attackerWeapon, DamageTypes damageType) |
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| virtual float | GetMountDamageTaken (WeaponComponentData attackerWeapon, DamageTypes damageType) |
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| virtual float | GetSpeedBonusEffectiveness (Agent attacker) |
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| virtual float | GetShieldDamage (bool isCorrectSideBlock) |
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| virtual float | GetShieldDamageTaken (bool isCorrectSideBlock) |
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| virtual float | GetRangedAccuracy () |
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| virtual float | GetThrowingWeaponSpeed (WeaponComponentData attackerWeapon) |
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| virtual float | GetDamageInterruptionThreshold () |
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| virtual float | GetMountManeuver () |
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| virtual float | GetMountSpeed () |
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| virtual float | GetRangedHeadShotDamage () |
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| virtual int | GetGoldOnKill (float attackerValue, float victimValue) |
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| virtual int | GetGoldOnAssist () |
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| virtual int | GetRewardedGoldOnAssist () |
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| virtual bool | GetIsTeamRewardedOnDeath () |
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| virtual void | CalculateRewardedGoldOnDeath (Agent agent, List< ValueTuple< MissionPeer, int > > teamMembers) |
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| virtual float | GetDrivenPropertyBonus (DrivenProperty drivenProperty, float baseValue) |
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| virtual float | GetEncumbrance (bool isOnBody) |
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| float | GetTroopCountMultiplier () |
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| float | GetExtraTroopCount () |
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| List<(EquipmentIndex, EquipmentElement)> | GetAlternativeEquipments (bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll=false) |
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| float | GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue) |
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| float | GetHitpoints (bool isPlayer) |
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