M&B: Bannerlord 1.1.0
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TaleWorlds.MountAndBlade.Network.Gameplay.Perks.Effects.DrivenPropertyOnSpawnEffect Class Reference

Inherits TaleWorlds.MountAndBlade.MPOnSpawnPerkEffect.

Public Member Functions

override float GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MPOnSpawnPerkEffectBase
virtual float GetTroopCountMultiplier ()
 
virtual float GetExtraTroopCount ()
 
virtual List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments (bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll=false)
 
virtual float GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue)
 
virtual float GetHitpoints (bool isPlayer)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MPPerkEffectBase
virtual void OnUpdate (Agent agent, bool newState)
 
virtual void OnTick (MissionPeer peer, int tickCount)
 
virtual void OnTick (Agent agent, int tickCount)
 
virtual float GetDamage (WeaponComponentData attackerWeapon, DamageTypes damageType, bool isAlternativeAttack)
 
virtual float GetMountDamage (WeaponComponentData attackerWeapon, DamageTypes damageType, bool isAlternativeAttack)
 
virtual float GetDamageTaken (WeaponComponentData attackerWeapon, DamageTypes damageType)
 
virtual float GetMountDamageTaken (WeaponComponentData attackerWeapon, DamageTypes damageType)
 
virtual float GetSpeedBonusEffectiveness (Agent attacker)
 
virtual float GetShieldDamage (bool isCorrectSideBlock)
 
virtual float GetShieldDamageTaken (bool isCorrectSideBlock)
 
virtual float GetRangedAccuracy ()
 
virtual float GetThrowingWeaponSpeed (WeaponComponentData attackerWeapon)
 
virtual float GetDamageInterruptionThreshold ()
 
virtual float GetMountManeuver ()
 
virtual float GetMountSpeed ()
 
virtual float GetRangedHeadShotDamage ()
 
virtual int GetGoldOnKill (float attackerValue, float victimValue)
 
virtual int GetGoldOnAssist ()
 
virtual int GetRewardedGoldOnAssist ()
 
virtual bool GetIsTeamRewardedOnDeath ()
 
virtual void CalculateRewardedGoldOnDeath (Agent agent, List< ValueTuple< MissionPeer, int > > teamMembers)
 
virtual float GetDrivenPropertyBonus (DrivenProperty drivenProperty, float baseValue)
 
virtual float GetEncumbrance (bool isOnBody)
 
float GetTroopCountMultiplier ()
 
float GetExtraTroopCount ()
 
List<(EquipmentIndex, EquipmentElement)> GetAlternativeEquipments (bool isPlayer, List<(EquipmentIndex, EquipmentElement)> alternativeEquipments, bool getAll=false)
 
float GetDrivenPropertyBonusOnSpawn (bool isPlayer, DrivenProperty drivenProperty, float baseValue)
 
float GetHitpoints (bool isPlayer)
 

Protected Member Functions

 DrivenPropertyOnSpawnEffect ()
 
override void Deserialize (XmlNode node)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MPOnSpawnPerkEffectBase
override void Deserialize (XmlNode node)
 
abstract void Deserialize (XmlNode node)
 

Static Protected Attributes

static string StringType = "DrivenPropertyOnSpawn"
 
- Static Protected Attributes inherited from TaleWorlds.MountAndBlade.MPOnSpawnPerkEffect
static Dictionary< string, Type > Registered
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.MountAndBlade.MPOnSpawnPerkEffect
static MPOnSpawnPerkEffect CreateFrom (XmlNode node)
 
- Protected Types inherited from TaleWorlds.MountAndBlade.MPOnSpawnPerkEffectBase
enum  Target {
  Player ,
  Troops ,
  Any
}
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.MPOnSpawnPerkEffectBase
Target EffectTarget
 
- Properties inherited from TaleWorlds.MountAndBlade.MPPerkEffectBase
virtual bool IsTickRequired [get]
 
bool IsDisabledInWarmup [get, protected set]
 

Constructor & Destructor Documentation

◆ DrivenPropertyOnSpawnEffect()

TaleWorlds.MountAndBlade.Network.Gameplay.Perks.Effects.DrivenPropertyOnSpawnEffect.DrivenPropertyOnSpawnEffect ( )
protected

Member Function Documentation

◆ Deserialize()

override void TaleWorlds.MountAndBlade.Network.Gameplay.Perks.Effects.DrivenPropertyOnSpawnEffect.Deserialize ( XmlNode  node)
protectedvirtual

◆ GetDrivenPropertyBonusOnSpawn()

override float TaleWorlds.MountAndBlade.Network.Gameplay.Perks.Effects.DrivenPropertyOnSpawnEffect.GetDrivenPropertyBonusOnSpawn ( bool  isPlayer,
DrivenProperty  drivenProperty,
float  baseValue 
)
virtual

Member Data Documentation

◆ StringType

string TaleWorlds.MountAndBlade.Network.Gameplay.Perks.Effects.DrivenPropertyOnSpawnEffect.StringType = "DrivenPropertyOnSpawn"
staticprotected