M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Types | |
enum | Direction { ForwardOnly , BackwardOnly , BothDirections } |
Public Member Functions | |
AgentPathNavMeshChecker (Mission mission, MatrixFrame pathFrameToCheck, float radiusToCheck, int navMeshId, BattleSideEnum teamToCollect, Direction directionToCollect, float maxDistanceCheck, float agentMoveTime) | |
void | Tick (float dt) |
void | TickOccasionally (float dt) |
bool | HasAgentsUsingPath () |
TaleWorlds.MountAndBlade.Source.Objects.Siege.AgentPathNavMeshChecker.AgentPathNavMeshChecker | ( | Mission | mission, |
MatrixFrame | pathFrameToCheck, | ||
float | radiusToCheck, | ||
int | navMeshId, | ||
BattleSideEnum | teamToCollect, | ||
Direction | directionToCollect, | ||
float | maxDistanceCheck, | ||
float | agentMoveTime | ||
) |
void TaleWorlds.MountAndBlade.Source.Objects.Siege.AgentPathNavMeshChecker.Tick | ( | float | dt | ) |
void TaleWorlds.MountAndBlade.Source.Objects.Siege.AgentPathNavMeshChecker.TickOccasionally | ( | float | dt | ) |
bool TaleWorlds.MountAndBlade.Source.Objects.Siege.AgentPathNavMeshChecker.HasAgentsUsingPath | ( | ) |