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| MPCustomGameSortControllerVM (ref MBBindingList< MPCustomGameItemVM > listToControl, MPCustomGameVM.CustomGameMode customGameMode) |
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void | SetSortOption (CustomServerSortOption? sortOption) |
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void | SortByCurrentState () |
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void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetViewModelAtPath (BindingPath path) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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object | GetPropertyValue (string name) |
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Type | GetPropertyType (string name) |
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void | SetPropertyValue (string name, object value) |
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virtual void | OnFinalize () |
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void | ExecuteCommand (string commandName, object[] parameters) |
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virtual void | RefreshValues () |
| Used for updating localized texts.
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object | GetViewModelAtPath (BindingPath path) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetPropertyValue (string name) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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void | SetPropertyValue (string name, object value) |
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void | ExecuteCommand (string commandName, object[] parameters) |
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CustomServerSortOption? | CurrentSortOption = null [get] |
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bool | IsPremadeMatchesList [get, set] |
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bool | IsPingInfoAvailable [get, set] |
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int | ServerNameState [get, set] |
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int | GameTypeState [get, set] |
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int | PlayerCountState [get, set] |
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int | PasswordState [get, set] |
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int | FirstFactionState [get, set] |
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int | SecondFactionState [get, set] |
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int | RegionState [get, set] |
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int | PremadeMatchTypeState [get, set] |
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bool | IsPlayerCountSelected [get, set] |
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int | HostState [get, set] |
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int | PingState [get, set] |
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bool | IsServerNameSelected [get, set] |
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bool | IsPasswordSelected [get, set] |
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bool | IsFirstFactionSelected [get, set] |
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bool | IsGameTypeSelected [get, set] |
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bool | IsSecondFactionSelected [get, set] |
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bool | IsRegionSelected [get, set] |
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bool | IsPremadeMatchTypeSelected [get, set] |
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bool | IsHostSelected [get, set] |
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bool | IsPingSelected [get, set] |
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PropertyChangedEventHandler | PropertyChanged |
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PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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