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| MPCustomGameVM (LobbyState lobbyState, CustomGameMode customGameMode) |
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override void | RefreshValues () |
| Used for updating localized texts.
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override void | OnFinalize () |
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void | RefreshPremadeGameList () |
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void | RefreshCustomGameServerList (AvailableCustomGames availableCustomGames) |
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async void | ExecuteRefresh () |
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void | ExecuteJoin () |
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void | SetRefreshInputKey (HotKey hotKey) |
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void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetViewModelAtPath (BindingPath path) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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object | GetPropertyValue (string name) |
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Type | GetPropertyType (string name) |
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void | SetPropertyValue (string name, object value) |
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virtual void | OnFinalize () |
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void | ExecuteCommand (string commandName, object[] parameters) |
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virtual void | RefreshValues () |
| Used for updating localized texts.
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object | GetViewModelAtPath (BindingPath path) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetPropertyValue (string name) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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void | SetPropertyValue (string name, object value) |
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void | ExecuteCommand (string commandName, object[] parameters) |
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static bool | IsPingInfoAvailable [get] |
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InputKeyItemVM | RefreshInputKey [get, set] |
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bool | IsEnabled [get, set] |
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int | SelectedIndex [get, set] |
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MPCustomGameFiltersVM | FiltersData [get, set] |
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MPHostGameVM | HostGame [get, set] |
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MPCustomGameSortControllerVM | SortController [get, set] |
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MBBindingList< MPCustomGameItemVM > | GameList [get, set] |
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HintViewModel | IsPasswordProtectedHint [get, set] |
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bool | IsRefreshed [get, set] |
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bool | IsPartyLeader [get, set] |
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bool | IsInParty [get, set] |
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string | CreateServerText [get, set] |
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bool | IsCustomServerActionsActive [get, set] |
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string | CloseText [get, set] |
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string | ServersInfoText [get, set] |
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string | RefreshText [get, set] |
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string | JoinText [get, set] |
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string | ServerNameText [get, set] |
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string | GameTypeText [get, set] |
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string | MapText [get, set] |
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string | PlayerCountText [get, set] |
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string | PingText [get, set] |
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string | PasswordText [get, set] |
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string | FirstFactionText [get, set] |
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string | SecondFactionText [get, set] |
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string | RegionText [get, set] |
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string | PremadeMatchTypeText [get, set] |
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string | HostText [get, set] |
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bool | IsPlayerBasedCustomBattleEnabled [get, set] |
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bool | IsPremadeGameEnabled [get, set] |
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MBBindingList< StringPairItemWithActionVM > | CustomServerActionsList [get, set] |
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PropertyChangedEventHandler | PropertyChanged |
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PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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