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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
| SpritePart (string name, SpriteCategory category, int width, int height) | |
| void | UpdateInitValues () |
| void | DrawSpritePart (float screenX, float screenY, float[] outVertices, float[] outUvs, int verticesStartIndex, int uvsStartIndex) |
| void | DrawSpritePart (float screenX, float screenY, float[] outVertices, float[] outUvs, int verticesStartIndex, int uvsStartIndex, float scale, float customWidth, float customHeight, bool horizontalFlip, bool verticalFlip) |
| void | FillTextureCoordinates (float[] outUVs, int uvsStartIndex, bool horizontalFlip, bool verticalFlip) |
Properties | |
| string | Name [get] |
| Name of the part. | |
| int | Width [get] |
| Width of the part. | |
| int | Height [get] |
| Height of the part. | |
| int | SheetID [get, set] |
| ID of the sheet the part is in. | |
| int | SheetX [get, set] |
| Top left X coordinate of the part on the sheet. | |
| int | SheetY [get, set] |
| Top left Y coordinate of the part on the sheet. | |
| float | MinU [get] |
| float | MinV [get] |
| float | MaxU [get] |
| float | MaxV [get] |
| int | SheetWidth [get] |
| int | SheetHeight [get] |
| Texture | Texture [get] |
| SpriteCategory | Category [get] |
| TaleWorlds.TwoDimension.SpritePart.SpritePart | ( | string | name, |
| SpriteCategory | category, | ||
| int | width, | ||
| int | height | ||
| ) |
| void TaleWorlds.TwoDimension.SpritePart.UpdateInitValues | ( | ) |
| void TaleWorlds.TwoDimension.SpritePart.DrawSpritePart | ( | float | screenX, |
| float | screenY, | ||
| float[] | outVertices, | ||
| float[] | outUvs, | ||
| int | verticesStartIndex, | ||
| int | uvsStartIndex | ||
| ) |
| void TaleWorlds.TwoDimension.SpritePart.DrawSpritePart | ( | float | screenX, |
| float | screenY, | ||
| float[] | outVertices, | ||
| float[] | outUvs, | ||
| int | verticesStartIndex, | ||
| int | uvsStartIndex, | ||
| float | scale, | ||
| float | customWidth, | ||
| float | customHeight, | ||
| bool | horizontalFlip, | ||
| bool | verticalFlip | ||
| ) |
| void TaleWorlds.TwoDimension.SpritePart.FillTextureCoordinates | ( | float[] | outUVs, |
| int | uvsStartIndex, | ||
| bool | horizontalFlip, | ||
| bool | verticalFlip | ||
| ) |
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