M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
HideoutCinematicAgentInfo (Agent agent, HideoutAgentType type, in MatrixFrame initialFrame, in MatrixFrame targetFrame) | |
bool | HasReachedTarget (float proximityThreshold=0.5f) |
Public Attributes | |
readonly Agent | Agent |
readonly MatrixFrame | InitialFrame |
readonly MatrixFrame | TargetFrame |
readonly HideoutAgentType | Type |
SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.HideoutCinematicAgentInfo | ( | Agent | agent, |
HideoutAgentType | type, | ||
in MatrixFrame | initialFrame, | ||
in MatrixFrame | targetFrame | ||
) |
bool SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.HasReachedTarget | ( | float | proximityThreshold = 0::5f | ) |
readonly Agent SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.Agent |
readonly MatrixFrame SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.InitialFrame |
readonly MatrixFrame SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.TargetFrame |
readonly HideoutAgentType SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.Type |