M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo Struct Reference

Public Member Functions

 HideoutCinematicAgentInfo (Agent agent, HideoutAgentType type, in MatrixFrame initialFrame, in MatrixFrame targetFrame)
 
bool HasReachedTarget (float proximityThreshold=0.5f)
 

Public Attributes

readonly Agent Agent
 
readonly MatrixFrame InitialFrame
 
readonly MatrixFrame TargetFrame
 
readonly HideoutAgentType Type
 

Constructor & Destructor Documentation

◆ HideoutCinematicAgentInfo()

SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.HideoutCinematicAgentInfo ( Agent  agent,
HideoutAgentType  type,
in MatrixFrame  initialFrame,
in MatrixFrame  targetFrame 
)

Member Function Documentation

◆ HasReachedTarget()

bool SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.HasReachedTarget ( float  proximityThreshold = 0::5f)

Member Data Documentation

◆ Agent

readonly Agent SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.Agent

◆ InitialFrame

readonly MatrixFrame SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.InitialFrame

◆ TargetFrame

readonly MatrixFrame SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.TargetFrame

◆ Type

readonly HideoutAgentType SandBox.Missions.MissionLogics.HideoutCinematicController.HideoutCinematicAgentInfo.Type