M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
AttackInformation (Agent attackerAgent, Agent victimAgent, GameEntity hitObject, in AttackCollisionData attackCollisionData, in MissionWeapon attackerWeapon) | |
AttackInformation (float armorAmountFloat, WeaponComponentData shieldOnBack, AgentFlag victimAgentFlag, float victimAgentAbsorbedDamageRatio, float damageMultiplierOfBone, float combatDifficultyMultiplier, MissionWeapon victimMainHandWeapon, MissionWeapon victimShield, bool canGiveDamageToAgentShield, bool isVictimAgentLeftStance, bool isFriendlyFire, bool doesAttackerHaveMountAgent, bool doesVictimHaveMountAgent, Vec2 attackerAgentMovementVelocity, Vec2 attackerAgentMountMovementDirection, float attackerMovementDirectionAsAngle, Vec2 victimAgentMovementVelocity, Vec2 victimAgentMountMovementDirection, float victimMovementDirectionAsAngle, bool isVictimAgentSameWithAttackerAgent, bool isAttackerAgentMine, bool doesAttackerHaveRiderAgent, bool isAttackerAgentRiderAgentMine, bool isAttackerAgentMount, bool isVictimAgentMine, bool doesVictimHaveRiderAgent, bool isVictimAgentRiderAgentMine, bool isVictimAgentMount, bool isAttackerAgentNull, bool isAttackerAIControlled, BasicCharacterObject attackerAgentCharacter, BasicCharacterObject attackerRiderAgentCharacter, IAgentOriginBase attackerAgentOrigin, IAgentOriginBase attackerRiderAgentOrigin, BasicCharacterObject victimAgentCharacter, BasicCharacterObject victimRiderAgentCharacter, IAgentOriginBase victimAgentOrigin, IAgentOriginBase victimRiderAgentOrigin, Vec2 attackerAgentMovementDirection, Vec3 attackerAgentVelocity, float attackerAgentMountChargeDamageProperty, Vec3 attackerAgentCurrentWeaponOffset, bool isAttackerAgentHuman, bool isAttackerAgentActive, bool isAttackerAgentDoingPassiveAttack, bool isVictimAgentNull, float victimAgentScale, float victimAgentHealth, float victimAgentMaxHealth, float victimAgentWeight, float victimAgentTotalEncumbrance, bool isVictimAgentHuman, Vec3 victimAgentVelocity, Vec3 victimAgentPosition, int weaponAttachBoneIndex, MissionWeapon offHandItem, bool isHeadShot, bool isVictimRiderAgentSameAsAttackerAgent, bool isAttackerPlayer, bool isVictimPlayer, DestructableComponent hitObjectDestructibleComponent) | |
TaleWorlds.MountAndBlade.AttackInformation.AttackInformation | ( | Agent | attackerAgent, |
Agent | victimAgent, | ||
GameEntity | hitObject, | ||
in AttackCollisionData | attackCollisionData, | ||
in MissionWeapon | attackerWeapon | ||
) |
TaleWorlds.MountAndBlade.AttackInformation.AttackInformation | ( | float | armorAmountFloat, |
WeaponComponentData | shieldOnBack, | ||
AgentFlag | victimAgentFlag, | ||
float | victimAgentAbsorbedDamageRatio, | ||
float | damageMultiplierOfBone, | ||
float | combatDifficultyMultiplier, | ||
MissionWeapon | victimMainHandWeapon, | ||
MissionWeapon | victimShield, | ||
bool | canGiveDamageToAgentShield, | ||
bool | isVictimAgentLeftStance, | ||
bool | isFriendlyFire, | ||
bool | doesAttackerHaveMountAgent, | ||
bool | doesVictimHaveMountAgent, | ||
Vec2 | attackerAgentMovementVelocity, | ||
Vec2 | attackerAgentMountMovementDirection, | ||
float | attackerMovementDirectionAsAngle, | ||
Vec2 | victimAgentMovementVelocity, | ||
Vec2 | victimAgentMountMovementDirection, | ||
float | victimMovementDirectionAsAngle, | ||
bool | isVictimAgentSameWithAttackerAgent, | ||
bool | isAttackerAgentMine, | ||
bool | doesAttackerHaveRiderAgent, | ||
bool | isAttackerAgentRiderAgentMine, | ||
bool | isAttackerAgentMount, | ||
bool | isVictimAgentMine, | ||
bool | doesVictimHaveRiderAgent, | ||
bool | isVictimAgentRiderAgentMine, | ||
bool | isVictimAgentMount, | ||
bool | isAttackerAgentNull, | ||
bool | isAttackerAIControlled, | ||
BasicCharacterObject | attackerAgentCharacter, | ||
BasicCharacterObject | attackerRiderAgentCharacter, | ||
IAgentOriginBase | attackerAgentOrigin, | ||
IAgentOriginBase | attackerRiderAgentOrigin, | ||
BasicCharacterObject | victimAgentCharacter, | ||
BasicCharacterObject | victimRiderAgentCharacter, | ||
IAgentOriginBase | victimAgentOrigin, | ||
IAgentOriginBase | victimRiderAgentOrigin, | ||
Vec2 | attackerAgentMovementDirection, | ||
Vec3 | attackerAgentVelocity, | ||
float | attackerAgentMountChargeDamageProperty, | ||
Vec3 | attackerAgentCurrentWeaponOffset, | ||
bool | isAttackerAgentHuman, | ||
bool | isAttackerAgentActive, | ||
bool | isAttackerAgentDoingPassiveAttack, | ||
bool | isVictimAgentNull, | ||
float | victimAgentScale, | ||
float | victimAgentHealth, | ||
float | victimAgentMaxHealth, | ||
float | victimAgentWeight, | ||
float | victimAgentTotalEncumbrance, | ||
bool | isVictimAgentHuman, | ||
Vec3 | victimAgentVelocity, | ||
Vec3 | victimAgentPosition, | ||
int | weaponAttachBoneIndex, | ||
MissionWeapon | offHandItem, | ||
bool | isHeadShot, | ||
bool | isVictimRiderAgentSameAsAttackerAgent, | ||
bool | isAttackerPlayer, | ||
bool | isVictimPlayer, | ||
DestructableComponent | hitObjectDestructibleComponent | ||
) |
float TaleWorlds.MountAndBlade.AttackInformation.ArmorAmountFloat |
WeaponComponentData TaleWorlds.MountAndBlade.AttackInformation.ShieldOnBack |
AgentFlag TaleWorlds.MountAndBlade.AttackInformation.VictimAgentFlag |
float TaleWorlds.MountAndBlade.AttackInformation.VictimAgentAbsorbedDamageRatio |
float TaleWorlds.MountAndBlade.AttackInformation.DamageMultiplierOfBone |
float TaleWorlds.MountAndBlade.AttackInformation.CombatDifficultyMultiplier |
MissionWeapon TaleWorlds.MountAndBlade.AttackInformation.VictimMainHandWeapon |
MissionWeapon TaleWorlds.MountAndBlade.AttackInformation.VictimShield |
bool TaleWorlds.MountAndBlade.AttackInformation.CanGiveDamageToAgentShield |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimAgentLeftStance |
bool TaleWorlds.MountAndBlade.AttackInformation.IsFriendlyFire |
bool TaleWorlds.MountAndBlade.AttackInformation.DoesAttackerHaveMountAgent |
bool TaleWorlds.MountAndBlade.AttackInformation.DoesVictimHaveMountAgent |
Vec2 TaleWorlds.MountAndBlade.AttackInformation.AttackerAgentMovementVelocity |
Vec2 TaleWorlds.MountAndBlade.AttackInformation.AttackerAgentMountMovementDirection |
float TaleWorlds.MountAndBlade.AttackInformation.AttackerMovementDirectionAsAngle |
Vec2 TaleWorlds.MountAndBlade.AttackInformation.VictimAgentMovementVelocity |
Vec2 TaleWorlds.MountAndBlade.AttackInformation.VictimAgentMountMovementDirection |
float TaleWorlds.MountAndBlade.AttackInformation.VictimMovementDirectionAsAngle |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimAgentSameWithAttackerAgent |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerAgentMine |
bool TaleWorlds.MountAndBlade.AttackInformation.DoesAttackerHaveRiderAgent |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerAgentRiderAgentMine |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerAgentMount |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimAgentMine |
bool TaleWorlds.MountAndBlade.AttackInformation.DoesVictimHaveRiderAgent |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimAgentRiderAgentMine |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimAgentMount |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerAgentNull |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerAIControlled |
BasicCharacterObject TaleWorlds.MountAndBlade.AttackInformation.AttackerAgentCharacter |
BasicCharacterObject TaleWorlds.MountAndBlade.AttackInformation.AttackerRiderAgentCharacter |
IAgentOriginBase TaleWorlds.MountAndBlade.AttackInformation.AttackerAgentOrigin |
IAgentOriginBase TaleWorlds.MountAndBlade.AttackInformation.AttackerRiderAgentOrigin |
BasicCharacterObject TaleWorlds.MountAndBlade.AttackInformation.VictimAgentCharacter |
BasicCharacterObject TaleWorlds.MountAndBlade.AttackInformation.VictimRiderAgentCharacter |
IAgentOriginBase TaleWorlds.MountAndBlade.AttackInformation.VictimAgentOrigin |
IAgentOriginBase TaleWorlds.MountAndBlade.AttackInformation.VictimRiderAgentOrigin |
Vec2 TaleWorlds.MountAndBlade.AttackInformation.AttackerAgentMovementDirection |
Vec3 TaleWorlds.MountAndBlade.AttackInformation.AttackerAgentVelocity |
float TaleWorlds.MountAndBlade.AttackInformation.AttackerAgentMountChargeDamageProperty |
Vec3 TaleWorlds.MountAndBlade.AttackInformation.AttackerAgentCurrentWeaponOffset |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerAgentHuman |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerAgentActive |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerAgentDoingPassiveAttack |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimAgentNull |
float TaleWorlds.MountAndBlade.AttackInformation.VictimAgentScale |
float TaleWorlds.MountAndBlade.AttackInformation.VictimAgentWeight |
float TaleWorlds.MountAndBlade.AttackInformation.VictimAgentHealth |
float TaleWorlds.MountAndBlade.AttackInformation.VictimAgentMaxHealth |
float TaleWorlds.MountAndBlade.AttackInformation.VictimAgentTotalEncumbrance |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimAgentHuman |
Vec3 TaleWorlds.MountAndBlade.AttackInformation.VictimAgentVelocity |
Vec3 TaleWorlds.MountAndBlade.AttackInformation.VictimAgentPosition |
int TaleWorlds.MountAndBlade.AttackInformation.WeaponAttachBoneIndex |
MissionWeapon TaleWorlds.MountAndBlade.AttackInformation.OffHandItem |
bool TaleWorlds.MountAndBlade.AttackInformation.IsHeadShot |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimRiderAgentSameAsAttackerAgent |
BasicCharacterObject TaleWorlds.MountAndBlade.AttackInformation.AttackerCaptainCharacter |
BasicCharacterObject TaleWorlds.MountAndBlade.AttackInformation.VictimCaptainCharacter |
Formation TaleWorlds.MountAndBlade.AttackInformation.AttackerFormation |
Formation TaleWorlds.MountAndBlade.AttackInformation.VictimFormation |
float TaleWorlds.MountAndBlade.AttackInformation.AttackerHitPointRate |
float TaleWorlds.MountAndBlade.AttackInformation.VictimHitPointRate |
bool TaleWorlds.MountAndBlade.AttackInformation.IsAttackerPlayer |
bool TaleWorlds.MountAndBlade.AttackInformation.IsVictimPlayer |
DestructableComponent TaleWorlds.MountAndBlade.AttackInformation.HitObjectDestructibleComponent |