Never ever use default constructor of this structure, because ownerid needs to be initialized.
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| Blow (int ownerId) |
| Never ever use default constructor of this structure, because ownerid needs to be initialized.
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bool | IsBlowCrit (int maxHitPointsOfVictim) |
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bool | IsBlowLow (int maxHitPointsOfVictim) |
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bool | IsHeadShot () |
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◆ Blow()
TaleWorlds.MountAndBlade.Blow.Blow |
( |
int |
ownerId | ) |
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◆ IsBlowCrit()
bool TaleWorlds.MountAndBlade.Blow.IsBlowCrit |
( |
int |
maxHitPointsOfVictim | ) |
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◆ IsBlowLow()
bool TaleWorlds.MountAndBlade.Blow.IsBlowLow |
( |
int |
maxHitPointsOfVictim | ) |
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◆ IsHeadShot()
bool TaleWorlds.MountAndBlade.Blow.IsHeadShot |
( |
| ) |
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◆ WeaponRecord
◆ Position
Vec3 TaleWorlds.MountAndBlade.Blow.Position |
◆ Direction
Vec3 TaleWorlds.MountAndBlade.Blow.Direction |
◆ SwingDirection
Vec3 TaleWorlds.MountAndBlade.Blow.SwingDirection |
◆ InflictedDamage
int TaleWorlds.MountAndBlade.Blow.InflictedDamage |
◆ SelfInflictedDamage
int TaleWorlds.MountAndBlade.Blow.SelfInflictedDamage |
◆ BaseMagnitude
float TaleWorlds.MountAndBlade.Blow.BaseMagnitude |
◆ DefenderStunPeriod
float TaleWorlds.MountAndBlade.Blow.DefenderStunPeriod |
◆ AttackerStunPeriod
float TaleWorlds.MountAndBlade.Blow.AttackerStunPeriod |
◆ AbsorbedByArmor
float TaleWorlds.MountAndBlade.Blow.AbsorbedByArmor |
◆ MovementSpeedDamageModifier
float TaleWorlds.MountAndBlade.Blow.MovementSpeedDamageModifier |
◆ StrikeType
StrikeType TaleWorlds.MountAndBlade.Blow.StrikeType |
◆ AttackType
◆ BlowFlag
BlowFlags TaleWorlds.MountAndBlade.Blow.BlowFlag |
◆ OwnerId
int TaleWorlds.MountAndBlade.Blow.OwnerId |
◆ BoneIndex
sbyte TaleWorlds.MountAndBlade.Blow.BoneIndex |
◆ VictimBodyPart
◆ DamageType
◆ NoIgnore
bool TaleWorlds.MountAndBlade.Blow.NoIgnore |
◆ DamageCalculated
bool TaleWorlds.MountAndBlade.Blow.DamageCalculated |
◆ IsFallDamage
bool TaleWorlds.MountAndBlade.Blow.IsFallDamage |
◆ DamagedPercentage
float TaleWorlds.MountAndBlade.Blow.DamagedPercentage |
◆ IsMissile
bool TaleWorlds.MountAndBlade.Blow.IsMissile |
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get |