M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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Helpers.FactionHelper Class Reference

Static Public Member Functions

static float FindPotentialStrength (IFaction faction)
 
static float GetPowerRatioToEnemies (Kingdom kingdom)
 
static Tuple< bool, string > IsClanNameApplicable (string name)
 
static Tuple< bool, string > IsKingdomNameApplicable (string name)
 
static float GetPowerRatioToTributePayedKingdoms (Kingdom kingdom)
 
static bool CanClanBeGrantedFief (Clan clan)
 
static bool CanPlayerEnterFaction (bool asVassal=false)
 
static float GetTotalEnemyKingdomPower (Kingdom kingdom)
 
static float GetTotalTributePayedKingdomsPower (Kingdom kingdom)
 
static IEnumerable< ArmyGetKingdomArmies (IFaction mapFaction)
 
static float SettlementProsperityEffectOnGarrisonSizeConstant (Town town)
 
static float SettlementFoodPotentialEffectOnGarrisonSizeConstant (Settlement settlement)
 
static float OwnerClanEconomyEffectOnGarrisonSizeConstant (Clan clan)
 
static float FindIdealGarrisonStrengthPerWalledCenter (Kingdom kingdom, Clan clan=null)
 
static void FinishAllRelatedHostileActionsOfNobleToFaction (Hero noble, IFaction faction)
 
static void FinishAllRelatedHostileActionsOfFactionToFaction (IFaction faction1, IFaction faction2)
 
static void FinishAllRelatedHostileActions (Clan clan1, Clan clan2)
 
static void FinishAllRelatedHostileActions (Kingdom kingdom1, Kingdom kingdom2)
 
static void AdjustFactionStancesForClanJoiningKingdom (Clan joiningClan, Kingdom kingdomToJoin)
 
static TextObject GetTermUsedByOtherFaction (IFaction faction, IFaction otherFaction, bool pejorative)
 
static TextObject GetFormalNameForFactionCulture (CultureObject factionCulture)
 
static TextObject GetInformalNameForFactionCulture (CultureObject factionCulture)
 
static TextObject GetAdjectiveForFactionCulture (CultureObject factionCulture)
 
static TextObject GetAdjectiveForFaction (IFaction faction)
 
static TextObject GenerateClanNameforPlayer ()
 
static float GetDistanceToClosestNonAllyFortificationOfFaction (IFaction faction)
 
static Settlement FactionMidSettlement (IFaction faction)
 
static List< IFactionGetPossibleKingdomsToDeclareWar (Kingdom kingdom)
 
static List< IFactionGetPossibleKingdomsToDeclarePeace (Kingdom kingdom)
 
static IEnumerable< ClanGetAllyMinorFactions (CharacterObject otherCharacter)
 
static Clan ChooseHeirClanForFiefs (Clan oldClan)
 
static bool CanPlayerOfferMercenaryService (Kingdom offerKingdom, out List< IFaction > playerWars, out List< IFaction > warsOfFactionToJoin)
 
static bool CanPlayerOfferVassalage (Kingdom offerKingdom, out List< IFaction > playerWars, out List< IFaction > warsOfFactionToJoin)
 
static bool IsMainClanMemberAvailableForRecall (Hero hero, MobileParty targetParty, out TextObject explanation)
 
static bool IsMainClanMemberAvailableForPartyLeaderChange (Hero hero, bool isSend, MobileParty targetParty, out TextObject explanation)
 
static bool IsMainClanMemberAvailableForSendingSettlement (Hero hero, Settlement targetSettlement, out TextObject explanation)
 
static bool IsMainClanMemberAvailableForSendingSettlementAsGovernor (Hero hero, Settlement settlementOfGovernor, out TextObject explanation)
 

Member Function Documentation

◆ FindPotentialStrength()

static float Helpers.FactionHelper.FindPotentialStrength ( IFaction faction)
static

◆ GetPowerRatioToEnemies()

static float Helpers.FactionHelper.GetPowerRatioToEnemies ( Kingdom kingdom)
static

◆ IsClanNameApplicable()

static Tuple< bool, string > Helpers.FactionHelper.IsClanNameApplicable ( string name)
static

◆ IsKingdomNameApplicable()

static Tuple< bool, string > Helpers.FactionHelper.IsKingdomNameApplicable ( string name)
static

◆ GetPowerRatioToTributePayedKingdoms()

static float Helpers.FactionHelper.GetPowerRatioToTributePayedKingdoms ( Kingdom kingdom)
static

◆ CanClanBeGrantedFief()

static bool Helpers.FactionHelper.CanClanBeGrantedFief ( Clan clan)
static

◆ CanPlayerEnterFaction()

static bool Helpers.FactionHelper.CanPlayerEnterFaction ( bool asVassal = false)
static

◆ GetTotalEnemyKingdomPower()

static float Helpers.FactionHelper.GetTotalEnemyKingdomPower ( Kingdom kingdom)
static

◆ GetTotalTributePayedKingdomsPower()

static float Helpers.FactionHelper.GetTotalTributePayedKingdomsPower ( Kingdom kingdom)
static

◆ GetKingdomArmies()

static IEnumerable< Army > Helpers.FactionHelper.GetKingdomArmies ( IFaction mapFaction)
static

◆ SettlementProsperityEffectOnGarrisonSizeConstant()

static float Helpers.FactionHelper.SettlementProsperityEffectOnGarrisonSizeConstant ( Town town)
static

◆ SettlementFoodPotentialEffectOnGarrisonSizeConstant()

static float Helpers.FactionHelper.SettlementFoodPotentialEffectOnGarrisonSizeConstant ( Settlement settlement)
static

◆ OwnerClanEconomyEffectOnGarrisonSizeConstant()

static float Helpers.FactionHelper.OwnerClanEconomyEffectOnGarrisonSizeConstant ( Clan clan)
static

◆ FindIdealGarrisonStrengthPerWalledCenter()

static float Helpers.FactionHelper.FindIdealGarrisonStrengthPerWalledCenter ( Kingdom kingdom,
Clan clan = null )
static

◆ FinishAllRelatedHostileActionsOfNobleToFaction()

static void Helpers.FactionHelper.FinishAllRelatedHostileActionsOfNobleToFaction ( Hero noble,
IFaction faction )
static

◆ FinishAllRelatedHostileActionsOfFactionToFaction()

static void Helpers.FactionHelper.FinishAllRelatedHostileActionsOfFactionToFaction ( IFaction faction1,
IFaction faction2 )
static

◆ FinishAllRelatedHostileActions() [1/2]

static void Helpers.FactionHelper.FinishAllRelatedHostileActions ( Clan clan1,
Clan clan2 )
static

◆ FinishAllRelatedHostileActions() [2/2]

static void Helpers.FactionHelper.FinishAllRelatedHostileActions ( Kingdom kingdom1,
Kingdom kingdom2 )
static

◆ AdjustFactionStancesForClanJoiningKingdom()

static void Helpers.FactionHelper.AdjustFactionStancesForClanJoiningKingdom ( Clan joiningClan,
Kingdom kingdomToJoin )
static

◆ GetTermUsedByOtherFaction()

static TextObject Helpers.FactionHelper.GetTermUsedByOtherFaction ( IFaction faction,
IFaction otherFaction,
bool pejorative )
static

◆ GetFormalNameForFactionCulture()

static TextObject Helpers.FactionHelper.GetFormalNameForFactionCulture ( CultureObject factionCulture)
static

◆ GetInformalNameForFactionCulture()

static TextObject Helpers.FactionHelper.GetInformalNameForFactionCulture ( CultureObject factionCulture)
static

◆ GetAdjectiveForFactionCulture()

static TextObject Helpers.FactionHelper.GetAdjectiveForFactionCulture ( CultureObject factionCulture)
static

◆ GetAdjectiveForFaction()

static TextObject Helpers.FactionHelper.GetAdjectiveForFaction ( IFaction faction)
static

◆ GenerateClanNameforPlayer()

static TextObject Helpers.FactionHelper.GenerateClanNameforPlayer ( )
static

◆ GetDistanceToClosestNonAllyFortificationOfFaction()

static float Helpers.FactionHelper.GetDistanceToClosestNonAllyFortificationOfFaction ( IFaction faction)
static

◆ FactionMidSettlement()

static Settlement Helpers.FactionHelper.FactionMidSettlement ( IFaction faction)
static

◆ GetPossibleKingdomsToDeclareWar()

static List< IFaction > Helpers.FactionHelper.GetPossibleKingdomsToDeclareWar ( Kingdom kingdom)
static

◆ GetPossibleKingdomsToDeclarePeace()

static List< IFaction > Helpers.FactionHelper.GetPossibleKingdomsToDeclarePeace ( Kingdom kingdom)
static

◆ GetAllyMinorFactions()

static IEnumerable< Clan > Helpers.FactionHelper.GetAllyMinorFactions ( CharacterObject otherCharacter)
static

◆ ChooseHeirClanForFiefs()

static Clan Helpers.FactionHelper.ChooseHeirClanForFiefs ( Clan oldClan)
static

◆ CanPlayerOfferMercenaryService()

static bool Helpers.FactionHelper.CanPlayerOfferMercenaryService ( Kingdom offerKingdom,
out List< IFaction > playerWars,
out List< IFaction > warsOfFactionToJoin )
static

◆ CanPlayerOfferVassalage()

static bool Helpers.FactionHelper.CanPlayerOfferVassalage ( Kingdom offerKingdom,
out List< IFaction > playerWars,
out List< IFaction > warsOfFactionToJoin )
static

◆ IsMainClanMemberAvailableForRecall()

static bool Helpers.FactionHelper.IsMainClanMemberAvailableForRecall ( Hero hero,
MobileParty targetParty,
out TextObject explanation )
static

◆ IsMainClanMemberAvailableForPartyLeaderChange()

static bool Helpers.FactionHelper.IsMainClanMemberAvailableForPartyLeaderChange ( Hero hero,
bool isSend,
MobileParty targetParty,
out TextObject explanation )
static

◆ IsMainClanMemberAvailableForSendingSettlement()

static bool Helpers.FactionHelper.IsMainClanMemberAvailableForSendingSettlement ( Hero hero,
Settlement targetSettlement,
out TextObject explanation )
static

◆ IsMainClanMemberAvailableForSendingSettlementAsGovernor()

static bool Helpers.FactionHelper.IsMainClanMemberAvailableForSendingSettlementAsGovernor ( Hero hero,
Settlement settlementOfGovernor,
out TextObject explanation )
static