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| static TextObject  | GetLastSeenText (Hero hero) | 
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| static Settlement  | GetClosestSettlement (Hero hero) | 
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| static bool  | LordWillConspireWithLord (Hero lord, Hero otherLord, bool suggestingBetrayal) | 
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| static bool  | UnderPlayerCommand (Hero hero) | 
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| static TextObject  | GetTitleInIndefiniteCase (Hero hero) | 
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| static TextObject  | GetCharacterTypeName (Hero hero) | 
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| static TextObject  | GetOccupiedEventReasonText (Hero hero) | 
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| static List< string >  | OrderHeroesOnPlayerSideByPriority () | 
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| static bool  | WillLordAttack () | 
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| static void  | SetPlayerSalutation () | 
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| static void  | SpawnHeroForTheFirstTime (Hero hero, Settlement spawnSettlement) | 
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| static int  | DefaultRelation (Hero hero, Hero otherHero) | 
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| static int  | CalculateTotalStrength (Hero hero) | 
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| static bool  | IsCompanionInPlayerParty (Hero hero) | 
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| static bool  | NPCPoliticalDifferencesWithNPC (Hero firstNPC, Hero secondNPC) | 
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| static int  | NPCPersonalityClashWithNPC (Hero firstNPC, Hero secondNPC) | 
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| static int  | TraitHarmony (Hero considerer, TraitObject trait, Hero consideree, bool sensitive) | 
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| static float  | CalculateReliabilityConstant (Hero hero, float maxValueConstant=1.0f) | 
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| static void  | SetPropertiesToTextObject (this Hero hero, TextObject textObject, string tagName) | 
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| static void  | SetPropertiesToTextObject (this Settlement settlement, TextObject textObject, string tagName) | 
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| static bool  | HeroCanRecruitFromHero (Hero buyerHero, Hero sellerHero, int index) | 
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| static List< CharacterObject >  | GetVolunteerTroopsOfHeroForRecruitment (Hero hero) | 
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| static Clan  | GetRandomClanForNotable (Hero notable) | 
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| static float  | GetProbabilityForClan (Clan clan, IEnumerable< Settlement > applicableSettlements, Hero notable) | 
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| static CampaignTime  | GetRandomBirthDayForAge (float age) | 
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| static void  | GetRandomDeathDayAndBirthDay (int deathAge, out CampaignTime birthday, out CampaignTime deathday) | 
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| static float  | StartRecruitingMoneyLimit (Hero hero) | 
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| static float  | StartRecruitingMoneyLimitForClanLeader (Hero hero) | 
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