M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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TaleWorlds.Library.IWriter Interface Reference

Inherited by TaleWorlds.Library.BinaryWriter, and TaleWorlds.Library.StringWriter.

Public Member Functions

void WriteSerializableObject (ISerializableObject serializableObject)
 
void WriteByte (byte value)
 
void WriteSByte (sbyte value)
 
void WriteBytes (byte[] bytes)
 
void WriteInt (int value)
 
void WriteUInt (uint value)
 
void WriteShort (short value)
 
void WriteUShort (ushort value)
 
void WriteString (string value)
 
void WriteColor (Color value)
 
void WriteBool (bool value)
 
void WriteFloat (float value)
 
void WriteDouble (double value)
 
void WriteULong (ulong value)
 
void WriteLong (long value)
 
void WriteVec2 (Vec2 vec2)
 
void WriteVec3 (Vec3 vec3)
 
void WriteVec3Int (Vec3i vec3)
 

Member Function Documentation

◆ WriteSerializableObject()

void TaleWorlds.Library.IWriter.WriteSerializableObject ( ISerializableObject serializableObject)

◆ WriteByte()

void TaleWorlds.Library.IWriter.WriteByte ( byte value)

◆ WriteSByte()

void TaleWorlds.Library.IWriter.WriteSByte ( sbyte value)

◆ WriteBytes()

void TaleWorlds.Library.IWriter.WriteBytes ( byte[] bytes)

◆ WriteInt()

void TaleWorlds.Library.IWriter.WriteInt ( int value)

◆ WriteUInt()

void TaleWorlds.Library.IWriter.WriteUInt ( uint value)

◆ WriteShort()

void TaleWorlds.Library.IWriter.WriteShort ( short value)

◆ WriteUShort()

void TaleWorlds.Library.IWriter.WriteUShort ( ushort value)

◆ WriteString()

void TaleWorlds.Library.IWriter.WriteString ( string value)

◆ WriteColor()

void TaleWorlds.Library.IWriter.WriteColor ( Color value)

◆ WriteBool()

void TaleWorlds.Library.IWriter.WriteBool ( bool value)

◆ WriteFloat()

void TaleWorlds.Library.IWriter.WriteFloat ( float value)

◆ WriteDouble()

void TaleWorlds.Library.IWriter.WriteDouble ( double value)

◆ WriteULong()

void TaleWorlds.Library.IWriter.WriteULong ( ulong value)

◆ WriteLong()

void TaleWorlds.Library.IWriter.WriteLong ( long value)

◆ WriteVec2()

void TaleWorlds.Library.IWriter.WriteVec2 ( Vec2 vec2)

◆ WriteVec3()

void TaleWorlds.Library.IWriter.WriteVec3 ( Vec3 vec3)

◆ WriteVec3Int()

void TaleWorlds.Library.IWriter.WriteVec3Int ( Vec3i vec3)