M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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Helpers.HeroHelper Class Reference

Static Public Member Functions

static TextObject GetLastSeenText (Hero hero)
 
static Settlement GetClosestSettlement (Hero hero)
 
static bool LordWillConspireWithLord (Hero lord, Hero otherLord, bool suggestingBetrayal)
 
static bool UnderPlayerCommand (Hero hero)
 
static TextObject GetTitleInIndefiniteCase (Hero hero)
 
static TextObject GetCharacterTypeName (Hero hero)
 
static TextObject GetOccupiedEventReasonText (Hero hero)
 
static List< string > OrderHeroesOnPlayerSideByPriority ()
 
static bool WillLordAttack ()
 
static void SetPlayerSalutation ()
 
static void SpawnHeroForTheFirstTime (Hero hero, Settlement spawnSettlement)
 
static int DefaultRelation (Hero hero, Hero otherHero)
 
static int CalculateTotalStrength (Hero hero)
 
static bool IsCompanionInPlayerParty (Hero hero)
 
static bool NPCPoliticalDifferencesWithNPC (Hero firstNPC, Hero secondNPC)
 
static int NPCPersonalityClashWithNPC (Hero firstNPC, Hero secondNPC)
 
static int TraitHarmony (Hero considerer, TraitObject trait, Hero consideree, bool sensitive)
 
static float CalculateReliabilityConstant (Hero hero, float maxValueConstant=1.0f)
 
static void SetPropertiesToTextObject (this Hero hero, TextObject textObject, string tagName)
 
static void SetPropertiesToTextObject (this Settlement settlement, TextObject textObject, string tagName)
 
static bool HeroCanRecruitFromHero (Hero buyerHero, Hero sellerHero, int index)
 
static List< CharacterObjectGetVolunteerTroopsOfHeroForRecruitment (Hero hero)
 
static Clan GetRandomClanForNotable (Hero notable)
 
static float GetProbabilityForClan (Clan clan, IEnumerable< Settlement > applicableSettlements, Hero notable)
 
static CampaignTime GetRandomBirthDayForAge (float age)
 
static void GetRandomDeathDayAndBirthDay (int deathAge, out CampaignTime birthday, out CampaignTime deathday)
 
static float StartRecruitingMoneyLimit (Hero hero)
 
static float StartRecruitingMoneyLimitForClanLeader (Hero hero)
 

Member Function Documentation

◆ GetLastSeenText()

static TextObject Helpers.HeroHelper.GetLastSeenText ( Hero  hero)
static

◆ GetClosestSettlement()

static Settlement Helpers.HeroHelper.GetClosestSettlement ( Hero  hero)
static

◆ LordWillConspireWithLord()

static bool Helpers.HeroHelper.LordWillConspireWithLord ( Hero  lord,
Hero  otherLord,
bool  suggestingBetrayal 
)
static

◆ UnderPlayerCommand()

static bool Helpers.HeroHelper.UnderPlayerCommand ( Hero  hero)
static

◆ GetTitleInIndefiniteCase()

static TextObject Helpers.HeroHelper.GetTitleInIndefiniteCase ( Hero  hero)
static

◆ GetCharacterTypeName()

static TextObject Helpers.HeroHelper.GetCharacterTypeName ( Hero  hero)
static

◆ GetOccupiedEventReasonText()

static TextObject Helpers.HeroHelper.GetOccupiedEventReasonText ( Hero  hero)
static

◆ OrderHeroesOnPlayerSideByPriority()

static List< string > Helpers.HeroHelper.OrderHeroesOnPlayerSideByPriority ( )
static

◆ WillLordAttack()

static bool Helpers.HeroHelper.WillLordAttack ( )
static

◆ SetPlayerSalutation()

static void Helpers.HeroHelper.SetPlayerSalutation ( )
static

◆ SpawnHeroForTheFirstTime()

static void Helpers.HeroHelper.SpawnHeroForTheFirstTime ( Hero  hero,
Settlement  spawnSettlement 
)
static

◆ DefaultRelation()

static int Helpers.HeroHelper.DefaultRelation ( Hero  hero,
Hero  otherHero 
)
static

◆ CalculateTotalStrength()

static int Helpers.HeroHelper.CalculateTotalStrength ( Hero  hero)
static

◆ IsCompanionInPlayerParty()

static bool Helpers.HeroHelper.IsCompanionInPlayerParty ( Hero  hero)
static

◆ NPCPoliticalDifferencesWithNPC()

static bool Helpers.HeroHelper.NPCPoliticalDifferencesWithNPC ( Hero  firstNPC,
Hero  secondNPC 
)
static

◆ NPCPersonalityClashWithNPC()

static int Helpers.HeroHelper.NPCPersonalityClashWithNPC ( Hero  firstNPC,
Hero  secondNPC 
)
static

◆ TraitHarmony()

static int Helpers.HeroHelper.TraitHarmony ( Hero  considerer,
TraitObject  trait,
Hero  consideree,
bool  sensitive 
)
static

◆ CalculateReliabilityConstant()

static float Helpers.HeroHelper.CalculateReliabilityConstant ( Hero  hero,
float  maxValueConstant = 1::0f 
)
static

◆ SetPropertiesToTextObject() [1/2]

static void Helpers.HeroHelper.SetPropertiesToTextObject ( this Hero  hero,
TextObject  textObject,
string  tagName 
)
static

◆ SetPropertiesToTextObject() [2/2]

static void Helpers.HeroHelper.SetPropertiesToTextObject ( this Settlement  settlement,
TextObject  textObject,
string  tagName 
)
static

◆ HeroCanRecruitFromHero()

static bool Helpers.HeroHelper.HeroCanRecruitFromHero ( Hero  buyerHero,
Hero  sellerHero,
int  index 
)
static

◆ GetVolunteerTroopsOfHeroForRecruitment()

static List< CharacterObject > Helpers.HeroHelper.GetVolunteerTroopsOfHeroForRecruitment ( Hero  hero)
static

◆ GetRandomClanForNotable()

static Clan Helpers.HeroHelper.GetRandomClanForNotable ( Hero  notable)
static

◆ GetProbabilityForClan()

static float Helpers.HeroHelper.GetProbabilityForClan ( Clan  clan,
IEnumerable< Settlement applicableSettlements,
Hero  notable 
)
static

◆ GetRandomBirthDayForAge()

static CampaignTime Helpers.HeroHelper.GetRandomBirthDayForAge ( float  age)
static

◆ GetRandomDeathDayAndBirthDay()

static void Helpers.HeroHelper.GetRandomDeathDayAndBirthDay ( int  deathAge,
out CampaignTime  birthday,
out CampaignTime  deathday 
)
static

◆ StartRecruitingMoneyLimit()

static float Helpers.HeroHelper.StartRecruitingMoneyLimit ( Hero  hero)
static

◆ StartRecruitingMoneyLimitForClanLeader()

static float Helpers.HeroHelper.StartRecruitingMoneyLimitForClanLeader ( Hero  hero)
static