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static TextObject | GetLastSeenText (Hero hero) |
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static Settlement | GetClosestSettlement (Hero hero) |
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static bool | LordWillConspireWithLord (Hero lord, Hero otherLord, bool suggestingBetrayal) |
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static bool | UnderPlayerCommand (Hero hero) |
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static TextObject | GetTitleInIndefiniteCase (Hero hero) |
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static TextObject | GetCharacterTypeName (Hero hero) |
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static TextObject | GetOccupiedEventReasonText (Hero hero) |
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static List< string > | OrderHeroesOnPlayerSideByPriority () |
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static bool | WillLordAttack () |
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static void | SetPlayerSalutation () |
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static void | SpawnHeroForTheFirstTime (Hero hero, Settlement spawnSettlement) |
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static int | DefaultRelation (Hero hero, Hero otherHero) |
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static int | CalculateTotalStrength (Hero hero) |
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static bool | IsCompanionInPlayerParty (Hero hero) |
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static bool | NPCPoliticalDifferencesWithNPC (Hero firstNPC, Hero secondNPC) |
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static int | NPCPersonalityClashWithNPC (Hero firstNPC, Hero secondNPC) |
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static int | TraitHarmony (Hero considerer, TraitObject trait, Hero consideree, bool sensitive) |
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static float | CalculateReliabilityConstant (Hero hero, float maxValueConstant=1.0f) |
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static void | SetPropertiesToTextObject (this Hero hero, TextObject textObject, string tagName) |
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static void | SetPropertiesToTextObject (this Settlement settlement, TextObject textObject, string tagName) |
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static bool | HeroCanRecruitFromHero (Hero buyerHero, Hero sellerHero, int index) |
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static List< CharacterObject > | GetVolunteerTroopsOfHeroForRecruitment (Hero hero) |
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static Clan | GetRandomClanForNotable (Hero notable) |
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static float | GetProbabilityForClan (Clan clan, IEnumerable< Settlement > applicableSettlements, Hero notable) |
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static CampaignTime | GetRandomBirthDayForAge (float age) |
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static void | GetRandomDeathDayAndBirthDay (int deathAge, out CampaignTime birthday, out CampaignTime deathday) |
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static float | StartRecruitingMoneyLimit (Hero hero) |
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static float | StartRecruitingMoneyLimitForClanLeader (Hero hero) |
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