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static IEnumerable< PerkObject > | GetCaptainPerksForTroopUsages (TroopUsageFlags troopUsageFlags) |
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static bool | PlayerHasAnyItemDonationPerk () |
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static void | AddPerkBonusForParty (PerkObject perk, MobileParty party, bool isPrimaryBonus, ref ExplainedNumber stat) |
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static void | AddPerkBonusForCharacter (PerkObject perk, CharacterObject character, bool isPrimaryBonus, ref ExplainedNumber bonuses) |
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static void | AddEpicPerkBonusForCharacter (PerkObject perk, CharacterObject character, SkillObject skillType, bool applyPrimaryBonus, ref ExplainedNumber bonuses, int skillRequired) |
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static void | AddPerkBonusFromCaptain (PerkObject perk, CharacterObject captainCharacter, ref ExplainedNumber bonuses) |
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static void | AddPerkBonusForTown (PerkObject perk, Town town, ref ExplainedNumber bonuses) |
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static bool | GetPerkValueForTown (PerkObject perk, Town town) |
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static List< PerkObject > | GetGovernorPerksForHero (Hero hero) |
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static TextObject | GetGovernorEngineeringSkillEffectForHero (Hero governor) |
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static void | SetDescriptionTextVariable (TextObject description, float bonus, SkillEffect.EffectIncrementType effectIncrementType) |
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static int | AvailablePerkCountOfHero (Hero hero) |
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