Inherits SandBox.BoardGames.BoardGameBase.
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override void | OnAfterBoardSetUp () |
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override PawnBase | SelectPawn (PawnBase pawn) |
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override void | SwitchPlayerTurn () |
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override bool | CheckGameEnded () |
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override void | UpdateAllTilesPositions () |
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override void | OnBeforeEndTurn () |
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override void | MovePawnToTile (PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true) |
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override void | OnAfterDiceRollAnimation () |
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Protected Member Functions inherited from SandBox.BoardGames.BoardGameBase |
| BoardGameBase (MissionBoardGameLogic mission, TextObject name, PlayerTurn startingPlayer) |
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abstract PawnBase | SelectPawn (PawnBase pawn) |
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abstract bool | CheckGameEnded () |
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abstract void | OnAfterBoardSetUp () |
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virtual void | OnAfterBoardRotated () |
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virtual void | OnBeforeEndTurn () |
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virtual void | UpdateAllTilesPositions () |
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virtual void | OnPawnArrivesGoalPosition (PawnBase pawn, Vec3 prevPos, Vec3 currentPos) |
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virtual void | HandlePreMovementStage (float dt) |
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virtual void | HandlePreMovementStageAI (Move move) |
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virtual void | SwitchPlayerTurn () |
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virtual void | MovePawnToTile (PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true) |
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virtual void | MovePawnToTileDelayed (PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay) |
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virtual void | OnAfterDiceRollAnimation () |
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void | RemovePawnFromBoard (PawnBase pawn, float speed, bool instantMove=false) |
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PawnBase | InitializeUnit (PawnBase pawnToInit) |
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Move | HandlePlayerInput (float dt) |
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PawnBase | GetHoveredPawnIfAny () |
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TileBase | GetHoveredTileIfAny () |
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void | CheckSwitchPlayerTurn () |
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void | OnVictory (string message=StringVictoryMessage) |
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void | OnAfterEndTurn () |
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void | OnDefeat (string message=StringDefeatMessage) |
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void | OnDraw (string message=StringDrawMessage) |
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void | EndTurn () |
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void | ClearValidMoves () |
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void | HideAllValidTiles () |
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void | ShowAllValidTiles () |
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void | OnAIWantsForfeit () |
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◆ BoardGamePuluc()
◆ InitializeUnits()
override void SandBox.BoardGames.BoardGamePuluc.InitializeUnits |
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virtual |
◆ InitializeTiles()
override void SandBox.BoardGames.BoardGamePuluc.InitializeTiles |
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◆ InitializeSound()
override void SandBox.BoardGames.BoardGamePuluc.InitializeSound |
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◆ InitializeDiceBoard()
override void SandBox.BoardGames.BoardGamePuluc.InitializeDiceBoard |
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◆ Reset()
override void SandBox.BoardGames.BoardGamePuluc.Reset |
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◆ CalculateValidMoves()
override List< Move > SandBox.BoardGames.BoardGamePuluc.CalculateValidMoves |
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PawnBase |
pawn | ) |
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◆ RollDice()
override void SandBox.BoardGames.BoardGamePuluc.RollDice |
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◆ OnAfterBoardSetUp()
override void SandBox.BoardGames.BoardGamePuluc.OnAfterBoardSetUp |
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protectedvirtual |
◆ SelectPawn()
◆ SwitchPlayerTurn()
override void SandBox.BoardGames.BoardGamePuluc.SwitchPlayerTurn |
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protectedvirtual |
◆ CheckGameEnded()
override bool SandBox.BoardGames.BoardGamePuluc.CheckGameEnded |
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protectedvirtual |
◆ UpdateAllTilesPositions()
override void SandBox.BoardGames.BoardGamePuluc.UpdateAllTilesPositions |
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protectedvirtual |
◆ OnBeforeEndTurn()
override void SandBox.BoardGames.BoardGamePuluc.OnBeforeEndTurn |
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protectedvirtual |
◆ MovePawnToTile()
override void SandBox.BoardGames.BoardGamePuluc.MovePawnToTile |
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PawnBase |
pawn, |
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TileBase |
tile, |
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bool |
instantMove = false , |
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bool |
displayMessage = true |
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) |
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protectedvirtual |
◆ OnAfterDiceRollAnimation()
override void SandBox.BoardGames.BoardGamePuluc.OnAfterDiceRollAnimation |
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protectedvirtual |
◆ AIMakeMove()
void SandBox.BoardGames.BoardGamePuluc.AIMakeMove |
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Move |
move | ) |
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◆ TakeBoardSnapshot()
◆ UndoMove()
◆ WhitePawnCount
const int SandBox.BoardGames.BoardGamePuluc.WhitePawnCount = 6 |
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static |
◆ BlackPawnCount
const int SandBox.BoardGames.BoardGamePuluc.BlackPawnCount = 6 |
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◆ TrackTileCount
const int SandBox.BoardGames.BoardGamePuluc.TrackTileCount = 11 |
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◆ TileCount
override int SandBox.BoardGames.BoardGamePuluc.TileCount |
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get |
◆ RotateBoard
override bool SandBox.BoardGames.BoardGamePuluc.RotateBoard |
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getprotected |
◆ PreMovementStagePresent
override bool SandBox.BoardGames.BoardGamePuluc.PreMovementStagePresent |
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getprotected |
◆ DiceRollRequired
override bool SandBox.BoardGames.BoardGamePuluc.DiceRollRequired |
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getprotected |