Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase, and TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.
◆ RegisterEvents()
override void SandBox.CampaignBehaviors.AlleyCampaignBehavior.RegisterEvents |
( |
| ) |
|
|
virtual |
◆ SyncData()
override void SandBox.CampaignBehaviors.AlleyCampaignBehavior.SyncData |
( |
IDataStore |
dataStore | ) |
|
|
virtual |
◆ OnSessionLaunched()
void SandBox.CampaignBehaviors.AlleyCampaignBehavior.OnSessionLaunched |
( |
CampaignGameStarter |
campaignGameStarter | ) |
|
◆ AddGameMenus()
void SandBox.CampaignBehaviors.AlleyCampaignBehavior.AddGameMenus |
( |
CampaignGameStarter |
campaignGameSystemStarter | ) |
|
|
protected |
◆ AddDialogs()
void SandBox.CampaignBehaviors.AlleyCampaignBehavior.AddDialogs |
( |
CampaignGameStarter |
campaignGameStarter | ) |
|
|
protected |
◆ GetIsAlleyUnderAttack()
bool SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetIsAlleyUnderAttack |
( |
Alley |
alley | ) |
|
◆ GetPlayerOwnedAlleyTroopCount()
int SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetPlayerOwnedAlleyTroopCount |
( |
Alley |
alley | ) |
|
◆ GetResponseTimeLeftForAttackInDays()
int SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetResponseTimeLeftForAttackInDays |
( |
Alley |
alley | ) |
|
◆ AbandonAlleyFromClanMenu()
void SandBox.CampaignBehaviors.AlleyCampaignBehavior.AbandonAlleyFromClanMenu |
( |
Alley |
alley | ) |
|
◆ IsHeroAlleyLeaderOfAnyPlayerAlley()
bool SandBox.CampaignBehaviors.AlleyCampaignBehavior.IsHeroAlleyLeaderOfAnyPlayerAlley |
( |
Hero |
hero | ) |
|
◆ GetAllAssignedClanMembersForOwnedAlleys()
List< Hero > SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetAllAssignedClanMembersForOwnedAlleys |
( |
| ) |
|
◆ ChangeAlleyMember()
void SandBox.CampaignBehaviors.AlleyCampaignBehavior.ChangeAlleyMember |
( |
Alley |
alley, |
|
|
Hero |
newAlleyLead |
|
) |
| |
◆ OnPlayerRetreatedFromMission()
void SandBox.CampaignBehaviors.AlleyCampaignBehavior.OnPlayerRetreatedFromMission |
( |
| ) |
|
◆ OnPlayerDiedInMission()
void SandBox.CampaignBehaviors.AlleyCampaignBehavior.OnPlayerDiedInMission |
( |
| ) |
|
◆ GetAssignedClanMemberOfAlley()
Hero SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetAssignedClanMemberOfAlley |
( |
Alley |
alley | ) |
|
◆ alley_related_menu_on_init()
static void SandBox.CampaignBehaviors.AlleyCampaignBehavior.alley_related_menu_on_init |
( |
MenuCallbackArgs |
args | ) |
|
|
static |