M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.CampaignBehaviors.AlleyCampaignBehavior Class Reference

Inherits TaleWorlds.CampaignSystem.CampaignBehaviorBase, and TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.

Classes

class  AlleyCampaignBehaviorTypeDefiner
 

Public Member Functions

override void RegisterEvents ()
 
override void SyncData (IDataStore dataStore)
 
void OnSessionLaunched (CampaignGameStarter campaignGameStarter)
 
bool GetIsAlleyUnderAttack (Alley alley)
 
int GetPlayerOwnedAlleyTroopCount (Alley alley)
 
int GetResponseTimeLeftForAttackInDays (Alley alley)
 
void AbandonAlleyFromClanMenu (Alley alley)
 
bool IsHeroAlleyLeaderOfAnyPlayerAlley (Hero hero)
 
List< HeroGetAllAssignedClanMembersForOwnedAlleys ()
 
void ChangeAlleyMember (Alley alley, Hero newAlleyLead)
 
void OnPlayerRetreatedFromMission ()
 
void OnPlayerDiedInMission ()
 
Hero GetAssignedClanMemberOfAlley (Alley alley)
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
 CampaignBehaviorBase (string stringId)
 
 CampaignBehaviorBase ()
 
abstract void RegisterEvents ()
 
abstract void SyncData (IDataStore dataStore)
 
void RegisterEvents ()
 
bool GetIsAlleyUnderAttack (Alley alley)
 
int GetPlayerOwnedAlleyTroopCount (Alley alley)
 
int GetResponseTimeLeftForAttackInDays (Alley alley)
 
void AbandonAlleyFromClanMenu (Alley alley)
 
Hero GetAssignedClanMemberOfAlley (Alley alley)
 
bool IsHeroAlleyLeaderOfAnyPlayerAlley (Hero hero)
 
List< HeroGetAllAssignedClanMembersForOwnedAlleys ()
 
void ChangeAlleyMember (Alley alley, Hero newAlleyLead)
 
void OnPlayerRetreatedFromMission ()
 
void OnPlayerDiedInMission ()
 

Static Public Member Functions

static void alley_related_menu_on_init (MenuCallbackArgs args)
 
- Static Public Member Functions inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
static T GetCampaignBehavior< T > ()
 

Protected Member Functions

void AddGameMenus (CampaignGameStarter campaignGameSystemStarter)
 
void AddDialogs (CampaignGameStarter campaignGameStarter)
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.CampaignSystem.CampaignBehaviorBase
readonly string StringId
 

Member Function Documentation

◆ RegisterEvents()

override void SandBox.CampaignBehaviors.AlleyCampaignBehavior.RegisterEvents ( )
virtual

◆ SyncData()

override void SandBox.CampaignBehaviors.AlleyCampaignBehavior.SyncData ( IDataStore  dataStore)
virtual

◆ OnSessionLaunched()

void SandBox.CampaignBehaviors.AlleyCampaignBehavior.OnSessionLaunched ( CampaignGameStarter  campaignGameStarter)

◆ AddGameMenus()

void SandBox.CampaignBehaviors.AlleyCampaignBehavior.AddGameMenus ( CampaignGameStarter  campaignGameSystemStarter)
protected

◆ AddDialogs()

void SandBox.CampaignBehaviors.AlleyCampaignBehavior.AddDialogs ( CampaignGameStarter  campaignGameStarter)
protected

◆ GetIsAlleyUnderAttack()

bool SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetIsAlleyUnderAttack ( Alley  alley)

◆ GetPlayerOwnedAlleyTroopCount()

int SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetPlayerOwnedAlleyTroopCount ( Alley  alley)

◆ GetResponseTimeLeftForAttackInDays()

int SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetResponseTimeLeftForAttackInDays ( Alley  alley)

◆ AbandonAlleyFromClanMenu()

void SandBox.CampaignBehaviors.AlleyCampaignBehavior.AbandonAlleyFromClanMenu ( Alley  alley)

◆ IsHeroAlleyLeaderOfAnyPlayerAlley()

bool SandBox.CampaignBehaviors.AlleyCampaignBehavior.IsHeroAlleyLeaderOfAnyPlayerAlley ( Hero  hero)

◆ GetAllAssignedClanMembersForOwnedAlleys()

List< Hero > SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetAllAssignedClanMembersForOwnedAlleys ( )

◆ ChangeAlleyMember()

void SandBox.CampaignBehaviors.AlleyCampaignBehavior.ChangeAlleyMember ( Alley  alley,
Hero  newAlleyLead 
)

◆ OnPlayerRetreatedFromMission()

void SandBox.CampaignBehaviors.AlleyCampaignBehavior.OnPlayerRetreatedFromMission ( )

◆ OnPlayerDiedInMission()

void SandBox.CampaignBehaviors.AlleyCampaignBehavior.OnPlayerDiedInMission ( )

◆ GetAssignedClanMemberOfAlley()

Hero SandBox.CampaignBehaviors.AlleyCampaignBehavior.GetAssignedClanMemberOfAlley ( Alley  alley)

◆ alley_related_menu_on_init()

static void SandBox.CampaignBehaviors.AlleyCampaignBehavior.alley_related_menu_on_init ( MenuCallbackArgs  args)
static