M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior Interface Reference

Inherits TaleWorlds.CampaignSystem.ICampaignBehavior.

Inherited by SandBox.CampaignBehaviors.AlleyCampaignBehavior.

Public Member Functions

bool GetIsAlleyUnderAttack (Alley alley)
 
int GetPlayerOwnedAlleyTroopCount (Alley alley)
 
int GetResponseTimeLeftForAttackInDays (Alley alley)
 
void AbandonAlleyFromClanMenu (Alley alley)
 
Hero GetAssignedClanMemberOfAlley (Alley alley)
 
bool IsHeroAlleyLeaderOfAnyPlayerAlley (Hero hero)
 
List< HeroGetAllAssignedClanMembersForOwnedAlleys ()
 
void ChangeAlleyMember (Alley alley, Hero newAlleyLead)
 
void OnPlayerRetreatedFromMission ()
 
void OnPlayerDiedInMission ()
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.ICampaignBehavior
void RegisterEvents ()
 

Member Function Documentation

◆ GetIsAlleyUnderAttack()

bool TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.GetIsAlleyUnderAttack ( Alley  alley)

◆ GetPlayerOwnedAlleyTroopCount()

int TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.GetPlayerOwnedAlleyTroopCount ( Alley  alley)

◆ GetResponseTimeLeftForAttackInDays()

int TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.GetResponseTimeLeftForAttackInDays ( Alley  alley)

◆ AbandonAlleyFromClanMenu()

void TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.AbandonAlleyFromClanMenu ( Alley  alley)

◆ GetAssignedClanMemberOfAlley()

Hero TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.GetAssignedClanMemberOfAlley ( Alley  alley)

◆ IsHeroAlleyLeaderOfAnyPlayerAlley()

bool TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.IsHeroAlleyLeaderOfAnyPlayerAlley ( Hero  hero)

◆ GetAllAssignedClanMembersForOwnedAlleys()

List< Hero > TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.GetAllAssignedClanMembersForOwnedAlleys ( )

◆ ChangeAlleyMember()

void TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.ChangeAlleyMember ( Alley  alley,
Hero  newAlleyLead 
)

◆ OnPlayerRetreatedFromMission()

void TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.OnPlayerRetreatedFromMission ( )

◆ OnPlayerDiedInMission()

void TaleWorlds.CampaignSystem.CampaignBehaviors.IAlleyCampaignBehavior.OnPlayerDiedInMission ( )