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| | MapScreen (MapState mapState) |
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| void | OnHoverMapEntity (IMapEntity mapEntity) |
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| void | SetupMapTooltipForTrack (Track track) |
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| void | RemoveMapTooltip () |
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| void | ClearGPUMemory () |
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| override void | OnFocusChangeOnGameWindow (bool focusGained) |
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| MapView | AddMapView< T > (params object[] parameters) |
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| T | GetMapView< T > () |
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| void | RemoveMapView (MapView mapView) |
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| void | AddEncounterOverlay (GameOverlays.MenuOverlayType type) |
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| void | AddArmyOverlay (GameOverlays.MapOverlayType type) |
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| void | RemoveEncounterOverlay () |
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| void | RemoveArmyOverlay () |
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| void | OnHourlyTick () |
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| void | SetMapScreenSceneDebugInfo (bool enabled) |
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| void | OnExit () |
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| void | GetCursorIntersectionPoint (ref Vec3 clippedMouseNear, ref Vec3 clippedMouseFar, out float closestDistanceSquared, out Vec3 intersectionPoint, ref PathFaceRecord currentFace, BodyFlags excludedBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) |
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| void | FastMoveCameraToPosition (Vec2 target) |
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| void | SetIsInTownManagement (bool isInTownManagement) |
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| void | SetIsInHideoutTroopManage (bool isInHideoutTroopManage) |
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| void | SetIsInArmyManagement (bool isInArmyManagement) |
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| void | SetIsInRecruitment (bool isInRecruitment) |
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| void | SetIsBarExtended (bool isBarExtended) |
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| void | SetIsInCampaignOptions (bool isInCampaignOptions) |
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| void | SetIsMarriageOfferPopupActive (bool isMarriageOfferPopupActive) |
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| void | SetIsMapCheatsActive (bool isMapCheatsActive) |
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| void | SetMouseVisible (bool value) |
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| bool | GetMouseVisible () |
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| void | RestartAmbientSounds () |
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| void | PauseAmbientSounds () |
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| void | StopSoundSceneProps () |
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| void | ApplySoundSceneProps (float dt) |
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| void | OnPauseTick (float dt) |
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| MBCampaignEvent | CreatePeriodicUIEvent (CampaignTime triggerPeriod, CampaignTime initialWait) |
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| void | DeletePeriodicUIEvent (MBCampaignEvent campaignEvent) |
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| void | OpenOptions () |
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| void | OpenEncyclopedia () |
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| void | OpenSaveLoad (bool isSaving) |
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| void | CloseGameplayCheats () |
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| void | CloseEscapeMenu () |
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| void | OpenEscapeMenu () |
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| void | CloseCampaignOptions () |
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| void | OpenInventory () |
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| void | OpenFacegenScreenAux () |
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| void | FastMoveCameraToMainParty () |
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| void | ResetCamera (bool resetDistance, bool teleportToMainParty) |
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| void | TeleportCameraToMainParty () |
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| bool | IsCameraLockedToPlayerParty () |
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| void | OnRefreshState () |
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| void | OnMainPartyEncounter () |
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| void | BeforeTick (float dt) |
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| void | Tick (float dt) |
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| void | AfterTick (float dt) |
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| void | AfterWaitTick (float dt) |
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| void | OnIdleTick (float dt) |
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| void | OnSignalPeriodicEvents () |
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| void | OnExit () |
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| void | ResetCamera (bool resetDistance, bool teleportToMainParty) |
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| void | TeleportCameraToMainParty () |
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| void | FastMoveCameraToMainParty () |
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| bool | IsCameraLockedToPlayerParty () |
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| void | StartCameraAnimation (Vec2 targetPosition, float animationStopDuration) |
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| void | OnHourlyTick () |
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| void | OnMenuModeTick (float dt) |
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| void | OnEnteringMenuMode (MenuContext menuContext) |
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| void | OnExitingMenuMode () |
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| void | OnBattleSimulationStarted (BattleSimulation battleSimulation) |
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| void | OnBattleSimulationEnded () |
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| void | OnGameplayCheatsEnabled () |
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| void | OnMapConversationStarts (ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData) |
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| void | OnMapConversationOver () |
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| void | OnPlayerSiegeActivated () |
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| void | OnPlayerSiegeDeactivated () |
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| void | OnSiegeEngineClick (MatrixFrame siegeEngineFrame) |
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| void | OnActivate () |
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| void | OnDeactivate () |
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| void | OnInitialize () |
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| void | OnFinalize () |
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