M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM Class Reference

Inherits TaleWorlds.Library.ViewModel.

Public Types

enum  POIType {
  WallSection ,
  DefenderSiegeMachine ,
  AttackerRamSiegeMachine ,
  AttackerTowerSiegeMachine ,
  AttackerRangedSiegeMachine
}
 
enum  MachineTypes {
  None = -1 ,
  Wall = 0 ,
  BrokenWall ,
  Ballista ,
  Trebuchet ,
  Ladder ,
  Ram ,
  SiegeTower ,
  Mangonel
}
 

Public Member Functions

 MapSiegePOIVM (POIType type, MatrixFrame mapSceneLocation, Camera mapCamera, int machineIndex, Action< MapSiegePOIVM > onSelection)
 
void ExecuteSelection ()
 
void UpdateProperties ()
 
void RefreshDistanceValue (float newDistance)
 
void RefreshPosition ()
 
void RefreshBinding ()
 
void ExecuteShowTooltip ()
 
void ExecuteHideTooltip ()
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 

Properties

POIType Type [get]
 
int MachineIndex [get]
 
float LatestW [get]
 
SiegeEvent.SiegeEngineConstructionProgress Machine [get]
 
MatrixFrame MapSceneLocationFrame [get]
 
Vec2 Position [get, set]
 
Color SidePrimaryColor [get, set]
 
Color SideSecondaryColor [get, set]
 
int QueueIndex [get, set]
 
int MachineType [get, set]
 
float CurrentHitpoints [get, set]
 
float MaxHitpoints [get, set]
 
bool IsPlayerSidePOI [get, set]
 
bool IsFireVersion [get, set]
 
bool IsInVisibleRange [get, set]
 
bool IsConstructing [get, set]
 
bool IsSelected [get, set]
 
bool HasItem [get, set]
 Represents if POI has a machine dedicated or is a wall.
 
bool IsInside [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Member Enumeration Documentation

◆ POIType

Enumerator
WallSection 
DefenderSiegeMachine 
AttackerRamSiegeMachine 
AttackerTowerSiegeMachine 
AttackerRangedSiegeMachine 

◆ MachineTypes

Enumerator
None 
Wall 
BrokenWall 
Ballista 
Trebuchet 
Ladder 
Ram 
SiegeTower 
Mangonel 

Constructor & Destructor Documentation

◆ MapSiegePOIVM()

SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.MapSiegePOIVM ( POIType  type,
MatrixFrame  mapSceneLocation,
Camera  mapCamera,
int  machineIndex,
Action< MapSiegePOIVM onSelection 
)

Member Function Documentation

◆ ExecuteSelection()

void SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.ExecuteSelection ( )

◆ UpdateProperties()

void SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.UpdateProperties ( )

◆ RefreshDistanceValue()

void SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.RefreshDistanceValue ( float  newDistance)

◆ RefreshPosition()

void SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.RefreshPosition ( )

◆ RefreshBinding()

void SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.RefreshBinding ( )

◆ ExecuteShowTooltip()

void SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.ExecuteShowTooltip ( )

◆ ExecuteHideTooltip()

void SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.ExecuteHideTooltip ( )

Property Documentation

◆ Type

POIType SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.Type
get

◆ MachineIndex

int SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.MachineIndex
get

◆ LatestW

float SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.LatestW
get

◆ Machine

SiegeEvent.SiegeEngineConstructionProgress SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.Machine
get

◆ MapSceneLocationFrame

MatrixFrame SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.MapSceneLocationFrame
get

◆ Position

Vec2 SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.Position
getset

◆ SidePrimaryColor

Color SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.SidePrimaryColor
getset

◆ SideSecondaryColor

Color SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.SideSecondaryColor
getset

◆ QueueIndex

int SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.QueueIndex
getset

◆ MachineType

int SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.MachineType
getset

◆ CurrentHitpoints

float SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.CurrentHitpoints
getset

◆ MaxHitpoints

float SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.MaxHitpoints
getset

◆ IsPlayerSidePOI

bool SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.IsPlayerSidePOI
getset

◆ IsFireVersion

bool SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.IsFireVersion
getset

◆ IsInVisibleRange

bool SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.IsInVisibleRange
getset

◆ IsConstructing

bool SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.IsConstructing
getset

◆ IsSelected

bool SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.IsSelected
getset

◆ HasItem

bool SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.HasItem
getset

◆ IsInside

bool SandBox.ViewModelCollection.MapSiege.MapSiegePOIVM.IsInside
getset