M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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Static Public Member Functions | |
static bool | CanAlways (LocationCharacter locationCharacter, Location location) |
static bool | CanNever (LocationCharacter locationCharacter, Location location) |
static bool | CanIfHero (LocationCharacter locationCharacter, Location location) |
static bool | CanIfDay (LocationCharacter locationCharacter, Location location) |
static bool | CanIfPriceIsPaid (LocationCharacter locationCharacter, Location location) |
static bool | CanIfGrownUpMaleOrHero (LocationCharacter locationCharacter, Location location) |
static bool | CanIfMaleOrHero (LocationCharacter locationCharacter, Location location) |
static bool | CanIfSettlementAccessModelLetsPlayer (LocationCharacter locationCharacter, Location location) |
Properties | |
static LocationComplex | Current [get] |
TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.LocationComplex | ( | ) |
TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.LocationComplex | ( | LocationComplexTemplate | complexTemplate | ) |
TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.LocationComplex | ( | LocationComplex | complex | ) |
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void TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.Initialize | ( | LocationComplexTemplate | complexTemplate | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.AddPassage | ( | Location | firstLocation, |
Location | secondLocation | ||
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void TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.ChangeLocation | ( | LocationCharacter | locationCharacter, |
Location | fromLocation, | ||
Location | toLocation | ||
) |
IEnumerable< LocationCharacter > TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetListOfCharactersInLocation | ( | string | locationName | ) |
IList< LocationCharacter > TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetListOfCharacters | ( | ) |
IEnumerable< Location > TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetListOfLocations | ( | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.AgentPassageUsageTick | ( | ) |
Location TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationOfCharacter | ( | LocationCharacter | character | ) |
Location TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationOfCharacter | ( | Hero | hero | ) |
LocationCharacter TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationCharacterOfHero | ( | Hero | hero | ) |
LocationCharacter TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetFirstLocationCharacterOfCharacter | ( | CharacterObject | character | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.RemoveCharacterIfExists | ( | Hero | hero | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.RemoveCharacterIfExists | ( | LocationCharacter | locationCharacter | ) |
void TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.ClearTempCharacters | ( | ) |
Location TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationWithId | ( | string | id | ) |
string TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetScene | ( | string | stringId, |
int | upgradeLevel | ||
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LocationCharacter TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.FindCharacter | ( | IAgent | agent | ) |
IEnumerable< Location > TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.FindAll | ( | Func< string, bool > | predicate | ) |
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