M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM Class Reference

Inherits TaleWorlds.Library.ViewModel.

Public Member Functions

 GameMenuVM (MenuContext menuContext)
 
override void RefreshValues ()
 Used for updating localized texts.
 
void Refresh (bool forceUpdateItems)
 Called once on activate. If is from activation, re-population of items is expected.
 
void OnFrameTick ()
 
void UpdateMenuContext (MenuContext newMenuContext)
 
override void OnFinalize ()
 
void AddHotKey (GameMenuOption.LeaveType leaveType, GameKey gameKey)
 
void ExecuteLink (string link)
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 

Protected Member Functions

virtual GameMenuItemVM CreateGameMenuItemVM (int indexOfMenuCondition)
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 

Properties

bool IsInspected [set]
 
MenuContext MenuContext [get]
 
bool IsNight [get, set]
 
bool IsInSiegeMode [get, set]
 
bool IsEncounterMenu [get, set]
 
string TitleText [get, set]
 
string ContextText [get, set]
 
MBBindingList< GameMenuItemVMItemList [get, set]
 
MBBindingList< GameMenuItemProgressVMProgressItemList [get, set]
 
string Background [get, set]
 
MBBindingList< GameMenuPlunderItemVMPlunderItems [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Constructor & Destructor Documentation

◆ GameMenuVM()

TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.GameMenuVM ( MenuContext  menuContext)

Member Function Documentation

◆ RefreshValues()

override void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.RefreshValues ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ Refresh()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.Refresh ( bool  forceUpdateItems)

◆ OnFrameTick()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.OnFrameTick ( )

◆ UpdateMenuContext()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.UpdateMenuContext ( MenuContext  newMenuContext)

◆ OnFinalize()

override void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.OnFinalize ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ AddHotKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.AddHotKey ( GameMenuOption::LeaveType  leaveType,
GameKey  gameKey 
)

◆ ExecuteLink()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.ExecuteLink ( string  link)

◆ CreateGameMenuItemVM()

virtual GameMenuItemVM TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.CreateGameMenuItemVM ( int  indexOfMenuCondition)
protectedvirtual

Property Documentation

◆ IsInspected

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.IsInspected
set

◆ MenuContext

MenuContext TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.MenuContext
get

◆ IsNight

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.IsNight
getset

◆ IsInSiegeMode

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.IsInSiegeMode
getset

◆ IsEncounterMenu

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.IsEncounterMenu
getset

◆ TitleText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.TitleText
getset

◆ ContextText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.ContextText
getset

◆ ItemList

MBBindingList<GameMenuItemVM> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.ItemList
getset

◆ ProgressItemList

MBBindingList<GameMenuItemProgressVM> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.ProgressItemList
getset

◆ Background

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.Background
getset

◆ PlunderItems

MBBindingList<GameMenuPlunderItemVM> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.PlunderItems
getset