M&B: Bannerlord 1.2.7
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TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM Class Referenceabstract

Inherits TaleWorlds.Library.ViewModel.

Inherited by TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementBuildingProjectVM, and TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementDailyProjectVM.

Public Member Functions

override void RefreshValues ()
 Used for updating localized texts.
 
virtual void RefreshProductionText ()
 
abstract void ExecuteAddToQueue ()
 
abstract void ExecuteSetAsActiveDevelopment ()
 
abstract void ExecuteSetAsCurrent ()
 
abstract void ExecuteResetCurrent ()
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 

Public Attributes

int Index
 

Protected Member Functions

 SettlementProjectVM (Action< SettlementProjectVM, bool > onSelection, Action< SettlementProjectVM > onSetAsCurrent, Action onResetCurrent, Building building)
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 

Protected Attributes

Action< SettlementProjectVM, bool > _onSelection
 
Action< SettlementProjectVM_onSetAsCurrent
 
Action _onResetCurrent
 

Properties

bool IsDaily [get, protected set]
 
Building Building [get, set]
 
string VisualCode [get, set]
 
string ProductionText [get, set]
 
string CurrentPositiveEffectText [get, set]
 
string NextPositiveEffectText [get, set]
 
string ProductionCostText [get, set]
 
bool IsCurrentActiveProject [get, set]
 
int Progress [get, set]
 
string Name [get, set]
 
string Explanation [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Constructor & Destructor Documentation

◆ SettlementProjectVM()

TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.SettlementProjectVM ( Action< SettlementProjectVM, bool >  onSelection,
Action< SettlementProjectVM onSetAsCurrent,
Action  onResetCurrent,
Building  building 
)
protected

Member Function Documentation

◆ RefreshValues()

override void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.RefreshValues ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ RefreshProductionText()

virtual void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.RefreshProductionText ( )
virtual

◆ ExecuteAddToQueue()

abstract void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.ExecuteAddToQueue ( )
pure virtual

◆ ExecuteSetAsActiveDevelopment()

abstract void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.ExecuteSetAsActiveDevelopment ( )
pure virtual

◆ ExecuteSetAsCurrent()

abstract void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.ExecuteSetAsCurrent ( )
pure virtual

◆ ExecuteResetCurrent()

abstract void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.ExecuteResetCurrent ( )
pure virtual

Member Data Documentation

◆ Index

int TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.Index

◆ _onSelection

Action<SettlementProjectVM, bool> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM._onSelection
protected

◆ _onSetAsCurrent

Action<SettlementProjectVM> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM._onSetAsCurrent
protected

◆ _onResetCurrent

Action TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM._onResetCurrent
protected

Property Documentation

◆ IsDaily

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.IsDaily
getprotected set

◆ Building

Building TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.Building
getset

◆ VisualCode

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.VisualCode
getset

◆ ProductionText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.ProductionText
getset

◆ CurrentPositiveEffectText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.CurrentPositiveEffectText
getset

◆ NextPositiveEffectText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.NextPositiveEffectText
getset

◆ ProductionCostText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.ProductionCostText
getset

◆ IsCurrentActiveProject

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.IsCurrentActiveProject
getset

◆ Progress

int TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.Progress
getset

◆ Name

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.Name
getset

◆ Explanation

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectVM.Explanation
getset