M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM Class Reference

Inherits TaleWorlds.Library.ViewModel.

Public Member Functions

 MissionAgentStatusVM (Mission mission, Camera missionCamera, Func< float > getCameraToggleProgress)
 
void InitializeMainAgentPropterties ()
 
override void RefreshValues ()
 Used for updating localized texts.
 
override void OnFinalize ()
 
void Tick (float dt)
 
void OnEquipmentInteractionViewToggled (bool isActive)
 
void OnMainAgentWeaponChange ()
 
void OnAgentRemoved (Agent agent)
 
void OnAgentDeleted (Agent agent)
 
void OnMainAgentHit (int damage, float distance)
 
void OnFocusGained (Agent mainAgent, IFocusable focusableObject, bool isInteractable)
 
void OnFocusLost (Agent agent, IFocusable focusableObject)
 
void OnSecondaryFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable)
 
void OnSecondaryFocusLost (Agent agent, IFocusable focusableObject)
 
void OnAgentInteraction (Agent userAgent, Agent agent)
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 

Properties

bool IsInDeployement [get, set]
 
MissionAgentTakenDamageVM TakenDamageController [get, set]
 
AgentInteractionInterfaceVM InteractionInterface [get, set]
 
int AgentHealth [get, set]
 
int AgentHealthMax [get, set]
 
int HorseHealth [get, set]
 
int HorseHealthMax [get, set]
 
int ShieldHealth [get, set]
 
int ShieldHealthMax [get, set]
 
bool IsPlayerActive [get, set]
 
bool IsCombatUIActive [get, set]
 
bool ShowAgentHealthBar [get, set]
 
bool ShowMountHealthBar [get, set]
 
bool ShowShieldHealthBar [get, set]
 
bool IsInteractionAvailable [get, set]
 
bool IsAgentStatusAvailable [get, set]
 
int CouchLanceState [get, set]
 
int SpearBraceState [get, set]
 
int TroopCount [get, set]
 
bool IsTroopsActive [get, set]
 
bool IsGoldActive [get, set]
 
int GoldAmount [get, set]
 
bool ShowAmmoCount [get, set]
 
int AmmoCount [get, set]
 
float TroopsAmmoPercentage [get, set]
 
bool TroopsAmmoAvailable [get, set]
 
bool IsAmmoCountAlertEnabled [get, set]
 
float CameraToggleProgress [get, set]
 
string CameraToggleText [get, set]
 
ImageIdentifierVM OffhandWeapon [get, set]
 
ImageIdentifierVM PrimaryWeapon [get, set]
 
MissionAgentDamageFeedVM TakenDamageFeed [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Constructor & Destructor Documentation

◆ MissionAgentStatusVM()

TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.MissionAgentStatusVM ( Mission  mission,
Camera  missionCamera,
Func< float >  getCameraToggleProgress 
)

Member Function Documentation

◆ InitializeMainAgentPropterties()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.InitializeMainAgentPropterties ( )

◆ RefreshValues()

override void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.RefreshValues ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ OnFinalize()

override void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnFinalize ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ Tick()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.Tick ( float  dt)

◆ OnEquipmentInteractionViewToggled()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnEquipmentInteractionViewToggled ( bool  isActive)

◆ OnMainAgentWeaponChange()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnMainAgentWeaponChange ( )

◆ OnAgentRemoved()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnAgentRemoved ( Agent  agent)

◆ OnAgentDeleted()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnAgentDeleted ( Agent  agent)

◆ OnMainAgentHit()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnMainAgentHit ( int  damage,
float  distance 
)

◆ OnFocusGained()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnFocusGained ( Agent  mainAgent,
IFocusable  focusableObject,
bool  isInteractable 
)

◆ OnFocusLost()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnFocusLost ( Agent  agent,
IFocusable  focusableObject 
)

◆ OnSecondaryFocusGained()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnSecondaryFocusGained ( Agent  agent,
IFocusable  focusableObject,
bool  isInteractable 
)

◆ OnSecondaryFocusLost()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnSecondaryFocusLost ( Agent  agent,
IFocusable  focusableObject 
)

◆ OnAgentInteraction()

void TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OnAgentInteraction ( Agent  userAgent,
Agent  agent 
)

Property Documentation

◆ IsInDeployement

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.IsInDeployement
getset

◆ TakenDamageController

MissionAgentTakenDamageVM TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.TakenDamageController
getset

◆ InteractionInterface

AgentInteractionInterfaceVM TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.InteractionInterface
getset

◆ AgentHealth

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.AgentHealth
getset

◆ AgentHealthMax

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.AgentHealthMax
getset

◆ HorseHealth

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.HorseHealth
getset

◆ HorseHealthMax

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.HorseHealthMax
getset

◆ ShieldHealth

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.ShieldHealth
getset

◆ ShieldHealthMax

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.ShieldHealthMax
getset

◆ IsPlayerActive

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.IsPlayerActive
getset

◆ IsCombatUIActive

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.IsCombatUIActive
getset

◆ ShowAgentHealthBar

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.ShowAgentHealthBar
getset

◆ ShowMountHealthBar

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.ShowMountHealthBar
getset

◆ ShowShieldHealthBar

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.ShowShieldHealthBar
getset

◆ IsInteractionAvailable

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.IsInteractionAvailable
getset

◆ IsAgentStatusAvailable

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.IsAgentStatusAvailable
getset

◆ CouchLanceState

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.CouchLanceState
getset

◆ SpearBraceState

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.SpearBraceState
getset

◆ TroopCount

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.TroopCount
getset

◆ IsTroopsActive

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.IsTroopsActive
getset

◆ IsGoldActive

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.IsGoldActive
getset

◆ GoldAmount

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.GoldAmount
getset

◆ ShowAmmoCount

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.ShowAmmoCount
getset

◆ AmmoCount

int TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.AmmoCount
getset

◆ TroopsAmmoPercentage

float TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.TroopsAmmoPercentage
getset

◆ TroopsAmmoAvailable

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.TroopsAmmoAvailable
getset

◆ IsAmmoCountAlertEnabled

bool TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.IsAmmoCountAlertEnabled
getset

◆ CameraToggleProgress

float TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.CameraToggleProgress
getset

◆ CameraToggleText

string TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.CameraToggleText
getset

◆ OffhandWeapon

ImageIdentifierVM TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.OffhandWeapon
getset

◆ PrimaryWeapon

ImageIdentifierVM TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.PrimaryWeapon
getset

◆ TakenDamageFeed

MissionAgentDamageFeedVM TaleWorlds.MountAndBlade.ViewModelCollection.MissionAgentStatusVM.TakenDamageFeed
getset